mapeh

Cards (15)

  • Badminton
    A racquet sport played using racquets to hit a shuttlecock across a net
  • Badminton
    • Most common forms are singles (one player per side) and doubles (two players per side)
  • Badminton was invented
    Ancient Greece and Egypt
  • Battledore and shuttlecock
    An earlier game that badminton developed from in British India, where two players hit a feathered cork back and forth with tiny rackets

    • Court - rectangular in shape divided into halves by a net
  • Frisbee
    A plastic disc that was started from the pie tin plate by the Frisbee Company located in New Haven, Connecticut
  • Fred Morrison created a plastic version of the disc and called it Flying Saucer
    1948
  • Fred Morrison created an improvised version known as the Pluto Platter
    1951
  • The Pluto Platter was renamed and bought by the WHAM-O Manufacturing Company
    1955
  • Jared Kass, working at a camp for high school students in Massachusetts, is credited with inventing the sport of Ultimate Frisbee
    1967
  • Jared Kass formed the first collegiate Ultimate team at Lafayette College

    1970
  • Ultimate Frisbee
    A team sport played with a flying disc, where the objective is to score points by passing the disc to a player in the opposing end zone
  • Ten rules of Ultimate Frisbee
    • The field - a rectangular shape with end zones at each end
    • Starting play - each point begins with both teams lining up on the front of opposite end zone lines, the defense throws ("pulls") the disc to the offense
    • Scoring - each time the offense catches a pass in the defense's end zone, the offense scores a point
    • Movement of the disc - the disc may be advanced in any direction by completing a pass to a teammate, players may not run with the disc, the thrower has 10 seconds to throw the disc
    • Change of possession - when a pass is not completed, the defense immediately takes possession of the disc and becomes the offense
    • Substitutions - players not in the game may replace players in the game after a score and during an injury timeout
    • Non-contact - players must attempt to avoid physical contact during play, picks and screens are prohibited
    • Fouls - when a player initiates contact that affects the play, a foul occurs, if the player disagrees the play is redone
    • Self-officiating - players are responsible for their own foul and line calls, players resolve their own disputes
    • Spirit of the Game - the foundation of the rules, places the responsibility for fair play on the player, competitive play is encouraged but never at the expense of respect between players, adherence to the rules, and the basic joy of play
  • Intentional injuries
    Pertain to self-harm, self-injury, and self-poisoning
  • Self-harm
    • A symptom of borderline personality disorder, includes those with anxiety disorders, schizophrenia, post traumatic stress disorder, substance abuse, and depression
    • Most common forms are burning, scratching, hitting
    • Used as a coping mechanism for temporary relief from internal feelings of anxiety, depression, stress, or other related situations