Physics 1

Subdecks (6)

Cards (203)

  • Every measurement or quantity has a unit
  • Units
    • Meters for distance
    • Seconds for time
  • Prefixes
    • Used for very big or very small numbers
    • Generally go up or down in thousands times
    • Apart from centimeters and decimeters
  • Converting units

    1. Think do I want a bigger number multiplied by the conversion factor or a smaller number
    2. Divide by the conversion factor if a smaller number
  • Prefixes in standard form
    • Positive power for anything bigger than a meter
    • Negative power for anything smaller than a meter
  • Force
    • Any push or pull
    • Can be contact forces (physically touching)
    • Can be non-contact forces (like magnetism, electrostatic, gravity)
  • Representing forces
    With vectors (arrows showing direction and magnitude)
  • Finding resultant force
    1. Technically add the vectors
    2. If in opposite directions, one must be negative
    3. If at right angles, use Pythagoras
  • Balanced forces
    • Forces add up to zero
    • Object will not accelerate, stays at constant velocity
  • Scalar
    Measurement or quantity with magnitude but no direction
  • Vector
    Measurement or quantity with both magnitude and direction
  • Examples of scalars and vectors
    • Scalars: distance, speed, weight
    • Vectors: displacement, velocity, force
  • Weight
    • Force due to gravity acting on an object
    • Calculated as mass * gravitational field strength (9.8 N/kg)
  • Lifting an object at constant speed
    Upward force must equal the weight
  • Work done
    • Energy transferred by a force
    • Calculated as force * distance moved
  • Gravitational potential energy
    Calculated as mass * gravitational field strength * height
  • Moment
    • Turning force
    • Calculated as force * perpendicular distance to pivot
  • If moments turning clockwise and anticlockwise are balanced, object will not turn
  • Gears
    Application of moments to increase the moment produced
  • Speed and velocity
    • Measured in m/s
    • Velocity has direction (can be positive or negative)
  • Calculating speed and velocity
    Distance or displacement over time
  • Acceleration
    • Change in speed divided by time
    • Unit is m/s^2
  • Acceleration due to gravity
    Constant 9.8 m/s^2 downwards
  • Velocity-time graph
    • Gradient gives acceleration
    • Area under graph gives distance traveled
  • Newton's equations of motion
    • Used to predict object's motion when accelerating
    • Involve s, u, v, a, t
  • Newton's first law
    No resultant force, motion is constant
  • Inertia
    Tendency for an object's motion to stay constant
  • Newton's second law
    F = ma, unbalanced forces cause acceleration
  • Proving Newton's second law
    Use trolley on track, measure acceleration, change force, plot graph
  • Newton's third law
    For every action force, there is an equal and opposite reaction force
  • Thinking distance
    Distance traveled before reacting to something
  • Doubling speed
    Quadruples braking distance
  • Momentum
    • Measure of how hard it is to stop something
    • Calculated as mass * velocity
  • Calculating momentum in collisions
    Total momentum before = total momentum after
  • Force and momentum
    Force = rate of change of momentum
  • Energy
    Cannot be created or destroyed, only converted
  • Energy stores
    • Kinetic energy
    • Gravitational potential energy
    • Elastic potential energy
  • Kinetic energy
    Calculated as 1/2 * mass * velocity^2
  • Elastic potential energy
    Calculated as 1/2 * spring constant * extension^2
  • Energy stores
    Types of energy that an object can have