Paper 2

Cards (60)

  • Scalar
    Variable that only has magnitude or size (a number)
  • Vector
    Variable that has both magnitude and direction
  • Finding the resultant vector
    1. Place vectors tip-to-tail
    2. For 2D, use Pythagoras to find magnitude
    3. Use trigonometry to find direction
  • Component of a vector
    The part of a vector in a particular direction, found by multiplying the vector by cos or sin of the angle
  • Types of forces
    • Contact forces (thrust, lift, friction, air resistance)
    • Non-contact forces (weight, electrostatic, magnetic)
  • Weight
    Calculated as mass x gravitational field strength (9.81 N/kg)
  • Work done
    Energy transferred by a force, equal to force x distance moved
  • Hooke's Law
    Force = spring constant x extension
  • Investigating Hooke's Law
    1. Fix ruler with 0 at bottom of spring
    2. Add 100g mass (usually just the hanger)
    3. Measure extension
    4. Increase mass up to 500g, measure extension each time
    5. Ensure eye is in line with spring and ruler to reduce parallax
  • Motion graphs
    • Gradient of distance-time graph = speed
    • Gradient of velocity-time graph = acceleration
    • Area under velocity-time graph = distance
  • Newton's Laws of Motion
    • 1st law: an object's motion remains constant if no external force
    • 2nd law: F = ma
    • 3rd law: to every action there is an equal and opposite reaction
  • Investigating Newton's 2nd Law
    1. Use trolley on track with pulley and slotted masses
    2. Measure acceleration with light gates and data logger
    3. Vary mass of slotted masses, keep total mass constant
    4. Ensure trolley goes through 2nd gate before masses hit floor
  • SUVAT equations
    Equations of motion: s = ut + 1/2 at^2, v^2 = u^2 + 2as, s = (u+v)t/2
  • SUVAT equations are given, don't need to memorise them
  • Using SUVAT equations

    1. Identify variables given
    2. Choose equation without unknown variable
    3. Rearrange to find unknown
  • Projectile motion
    Horizontal motion uses speed = distance/time, vertical motion uses SUVAT
  • Momentum
    Calculated as mass x velocity, conserved in collisions
  • Force and momentum
    Force = change in momentum/time
  • Stopping distance
    • Thinking distance + braking distance
    • Thinking distance depends on speed, braking distance depends on speed^2
  • Moment (torque)

    Force x distance from pivot
  • For equilibrium, sum of clockwise moments = sum of anticlockwise moments
  • Pressure in liquids
    Pressure is the same throughout a liquid in a sealed system
  • Transverse waves
    Oscillations perpendicular to direction of energy transfer
  • Longitudinal waves

    Oscillations parallel to direction of energy transfer
  • Examples of transverse waves: light, water waves, seismic S-waves
  • Examples of longitudinal waves: sound, seismic P-waves
  • Piston force

    Force is doubled when the piston area is doubled
  • Waves
    Transfer energy without transferring matter
  • Types of waves
    • Transverse
    • Longitudinal
  • Transverse waves
    • Oscillations are perpendicular to the direction of energy transfer
    • Examples: light, electromagnetic waves, waves on water and string, seismic S waves
  • Longitudinal waves
    • Oscillations are parallel to the direction of energy transfer
    • Examples: sound, seismic P waves
  • Compression
    Regions in a longitudinal wave where particles are close together
  • Rarefaction
    Regions in a longitudinal wave where particles are further apart
  • Seismic P waves are faster than seismic S waves
  • P waves can travel through the Earth's molten iron core, S waves cannot
  • Displacement
    How far away particles are from their equilibrium or original position
  • Amplitude
    The maximum displacement of the wave
  • Wavelength
    The distance from one peak to the next or the length of one complete wave
  • Time period
    The time taken for one complete wave to pass a point
  • Frequency
    The number of complete waves that pass a point every second