hCi

Cards (26)

  • prototypes - the fundamental
    activity in structured innovation,
    collaboration, and creativity in
    design
  • Its primary purpose is to involve
    the users in testing design ideas
    and get their feedback in the early
    stage of development, which will
    reduce the time, cost, and effort.- prototypes
  • The goal in prototyping is not
    the prototype itself, but it's
    feedback.
    • Benefit of prototyping,Much cheaper to change the system,Collect the feedback coming from the user, define you idea polish and shape it , Explanatory but less risky than presenting final product without planning, Great tool that you can use to explain your ideas to your client.Can act as you vision and identify any loopholes or need for improvement of the system
  • It's not the actual system or
    product. Don
    't treat it as a fully functional
    system or product.
  • Refrain from adding too many
    complex features at this phase. - Do not make it too complicated.
  • Do not over-spend- It is unnecessary to invest too much on
    the resources that incorporate highly
    advanced technology unless it is a must to
    represent your prototype.
  • Don't let the schedule slip.-Refrain from confusing others and
    getting yourself confused. Use a
    tracker to avoid confusion and
    keep everyone on the same page.
  • Don't lose sight of your idea - Don
    't create a replica of an existing
    system or product in the market. Focus
    on your plan, study about it thoroughly,
    and build your vision to reality.
  • Target users
    The users of your proposed system or product
  • Define the product's vision
    1. Determine the long-term and short-term goals
    2. Identify the main features
    3. Identify the requirements to define the system's goal
  • Create a clear set of requirements
    1. Make a list of minimal and most essential features
    2. Prioritize the requirements
    3. Remove what can be avoided at this phase
  • Divide the project into small tasks
    1. Group the similar ones
    2. Prioritize them first
    3. Prioritization of tasks will help set timelines to stay on track
  • Use smart hacks to save time and effort
    1. Develop
    2. Test
    3. Lock out one section first
    4. Use it as a base for other similar sections
  • Set timelines for all the individual tasks of the entire project
    1. Achieve a clearer vision of your achievements
    2. Identify what is pending from the tasks
  • Document the entire process
    1. Document blockers
    2. Document loopholes
    3. Document any other important stuff encountered while working on the prototypes
    4. It will come handy when the existing system or product building phase starts
  • Prototype
    • Keep it simple
    • Avoid adding too many complicated features
    • Avoid adding advanced technology at this stage
    • Appreciate the beauty of a prototype in its simplistic and minimalistic features
  • Low Fidelity
    Prototype
    Low Fidelity Prototypes
    enable early visualization of
    alternative design solutions to
    innovate and improve the
    product or system.
  • High Fidelity
    Prototypes
    high fidelity prototypes take
    you close as possible with a
    real-time representation of
    the user interface
  • Verbal prototypes
    ideas can be depicted by
    discussing something
    thru speaking or
    communicating.
    focuses on discussing
    your project or system
    by seeking feedback,
    asking questions, sharing
    details, and pitching your
    idea
  • Paper prototypes
    a technique that consists of
    creating hand drawings of
    user interfaces to be rapidly
    designed, simulated, and
    tested.
    can provide useful
    feedback to aid the design
    of more accessible to use
    the products.
  • 2 Significant Uses of
    To communicate ideas: between
    designers, developers, users, and other
    stakeholders in the first stages of the user-
    centered design process.
    use as a usability testing technique:
    observe human interaction with user
    interfaces even before these interfaces
    are designed and developed.
    • Advantages of paper prototyping
    • Involvement of user in early phase
    • Does Not require coding and designing skill
    • Cost effective
    • Less resource consuming
    • Rapid evaluation testing
    • Disadvantages of paper prototyping
    • Lack of realism 
    • Lack of user control
    • Inappropriateness in some context 
    • Must interpret result carefully
  • Interactive prototypes
    it is considered a visual
    language that enables
    designers to represent their
    idea in a series of
    interactions.
    It is a process of exploring
    design ideas by building an
    interactive experience that
    helps the users understand
    your vision better.
  • Working prototypes
    represents an early example
    or model of a product or
    system, built to test a
    concept or process to be
    learned from or to show with
    clients to understand its
    features better.
    implemented using 3D
    printing, usually the best to
    build and develop real-life
    functioning product
    prototypes