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GRADE 10
ICT 10
Principles of Animation
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Cards (14)
Squash and Stretch
Illusion of
gravity
,
weight
,
mass,
and
flexibility
Keep the object's volume consistent
Squash
=
wider
,
stretch
=
thinner
Anticipation
Prepare the viewer for
what's about to happen
Has the effect of making the object's action more
realistic
Staging
Keep the
focus on what's important
Keep the motion of
everything else
of non-importance to a
minimum
Straight-Ahead
and
Pose-to-Pose
Straight ahead
– drawing
frame-by-frame
from
start to finish
Pose-to-pose
– from the
beginning frame
, the
end frame
and a
few key frames
in between,
then complete the rest
Follow through and Overlapping Action
When a person comes to a stop, parts might
continue to move
due to
force of forward momentum
Hair
,
clothing
, and
fat
Slow In
,
Slow Out
Known as
ease in
and
ease out
Like a car that
slowly
goes faster before
accelerating
Arcs
Operate along a
curved trajectory
To
exaggerate
a movement
Secondary Action
Gestures that support the main action to
add more dimension
to
character animation
Give more personality
and insight to what the
character
is doing or thinking
Timing
About where on a
timeline
you put each frame of
action
Correct timing
allows you to control the
mood
and the
reaction
of your characters and objects
Match
audio
and
action
Exaggeration
Presents a character's features and actions in an
extreme
form for
comedic or dramatic effect
Include
distortions
in
facial features
,
body types
and
expressions
, but also the character's movement
Solid Drawing
Making sure that animated forms feel like they're in
three-dimensional
space
Appeal
Real
,
interesting
and
engaging
characters
Pleasing to look and have a
charismatic aspect
to them (even antagonists)
Principles
of
Animation
fundamental concepts
that guide the creation of
believable
and engaging animation
Squash and Stretch
most fundamental principle in animation that keeps the object's volume
consistent