Principles of Animation

Cards (14)

  • Squash and Stretch
    • Illusion of gravity, weight, mass, and flexibility
    • Keep the object's volume consistent
    • Squash = wider, stretch = thinner
  • Anticipation
    • Prepare the viewer for what's about to happen
    • Has the effect of making the object's action more realistic
  • Staging
    • Keep the focus on what's important
    • Keep the motion of everything else of non-importance to a minimum
  • Straight-Ahead and Pose-to-Pose
    • Straight ahead – drawing frame-by-frame from start to finish
    • Pose-to-pose – from the beginning frame, the end frame and a few key frames in between, then complete the rest
  • Follow through and Overlapping Action
    • When a person comes to a stop, parts might continue to move due to force of forward momentum
    • Hair, clothing, and fat
  • Slow In, Slow Out
    • Known as ease in and ease out
    • Like a car that slowly goes faster before accelerating
  • Arcs
    • Operate along a curved trajectory
    • To exaggerate a movement
  • Secondary Action
    • Gestures that support the main action to add more dimension to character animation
    • Give more personality and insight to what the character is doing or thinking
  • Timing
    • About where on a timeline you put each frame of action
    • Correct timing allows you to control the mood and the reaction of your characters and objects
    • Match audio and action
  • Exaggeration
    • Presents a character's features and actions in an extreme form for comedic or dramatic effect
    • Include distortions in facial features, body types and expressions, but also the character's movement
  • Solid Drawing
    Making sure that animated forms feel like they're in three-dimensional space
  • Appeal
    • Real, interesting and engaging characters
    • Pleasing to look and have a charismatic aspect to them (even antagonists)
  • Principles of Animation
    fundamental concepts that guide the creation of believable and engaging animation
  • Squash and Stretch
    most fundamental principle in animation that keeps the object's volume consistent