ANIMATION

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Cards (91)

  • Squash and Stretch -The squash and stretch rule is about giving the objects that are drawn a sense of weight and flexibility.
  • Anticipation
    • Prepare and predict the next step before it actually happens
  • Staging
    • Theatre film staging, guide the attention of viewer
  • Straight ahead action and pose to pose
    1. Straight ahead- frame by frame animation
    2. Pose to pose- begins with a schedule of the most important poses
  • Follow through and overlapping action
    • Follow Through- loosely connected parts of a body will continue to move after the character (skeleton) has ceased to move
    • Overlapping action- the law for animating the different body pieces, they will move on at different levels
  • Slow in and slow out (ease in and ease out)

    • In the physical world the movement of objects requires time to accelerate and slow down
  • Arcs
    • Most natural action tends to follow an arc, and for greater realism, the animation should represent that rule
  • Secondary Action
    • Adding secondary actions to the main move brings more life to a scene and makes it look normal, the primary action should be emphasized
  • Timing
    The number of frames used in each motion defines the amount of time it will take to act, the pace of an action
  • Exaggeration
    • Useful to make animation look more like a realistic caricature, the intensity level depends on the desired result
  • Solid drawing
    • Drawing single scenes in three-dimensional space and giving them volume and weight
  • Appeal
    • Describes a person's mood and appearance, charm consistency, good design, style, body language, and magnetism
  • Animation is the process of creating the illusion of motion and shape change through the rapid display of a sequence of static images which differ minimally from one another
  • Traditional Animation or Classical 2D animation
    Animators drawing for each and every frame by hand, creating drawings on the frame, one by one. 2D animation involves making various drawings and then feeding them into plastic cells, painting them by hand and producing an animated sequence on a painted background
  • Traditional Animation Movies
    • Snow White and the Seven Dwarfs
    • Peter Pan
    • Sleeping Beauty
    • Aladdin
  • Computer Animation-2D,3D
    The famous animation for the Mickey Mouse was created using the technique of 2d animation. Fantasmagorie was the first 2D animation, a short cartoon created by Emile Cohl
  • Digital 3D Animation
    Making the imaginary characters a believable one. Digital 3D animation characters are much quicker to build and are very common in the cinema industry
  • Stop-motion animation
    Physical static objects are moved around using frame by frame animation, and it is shown in a fluid movement during post production
  • Mechanical Animation
    Machines can be animated using the mechanical animation technique, rather than robotics. It is very easy to illustrate the functionality of these devices through this kind of animation technique
  • Audio-Animatronics and Autonomatronics
    Walt Disney imagineering has created the audio animatronics trademark which is fitted in its disney theme parks. Autonomatronics technology is distinct from Audio-Animatronics, as it is powered by sophisticated cameras and sensors that give the ability to determine what to say and what to do
  • Chuckimation
    A combination of stop frame animation and live shots, where characters are dropped into a particular frame. It has some similarities to the famous puppet shows
  • Puppetry animation
    Animation generated using life-like puppets instead of objects
  • Clay Animation or Claymation
    Stop motion form where bits of clay are moulded to create characters and a plot is told based on the animator's imagination
  • Zoetrope Animation
    Animation toy created in the 19th century, where still images drawn on a drum give an illusion of movement when turned in a circular way
  • Cut-out Animation
    One of the oldest types of stop motion animation, where paper cut-outs are moved under the camera lens to tell a story
  • Sand Animation
    Animation created by moving sand on a lit glass table, which is then filmed and combined to reveal the sand animal
  • Typography Animation
    Animation involving text in motion, commonly used in movie titles
  • Paint-on-glass Animation
    Animation created by simultaneously manipulating slow drying paints on a glass canvas and photographing them
  • Drawn-on-film animation
    Animation created by scratching, etching or creating shadows directly on an exposed film reel
  • Experimental Animation
    Animation created by combining two or more illogical paintings or sculptures
  • Erasure animation
    Animation using Motion Graphics with 2D animation, where photography and animation must be performed on any transition
  • Pinscreen Animation
    Animation created using a screen pricked by thousands of headless pins, where the depth of the prick casts shadows
  • Flip Book Animation
    Animation created by drawing a series of pictures with little difference and flicking through them to display a scene
  • Pre-production Story Story is considred as the king of animated videos.
  • Editorial They are sent to the editorial team after the storyboards are finished, which will produce an animatic based on the pencils drawn.
  • Visual Development Visual Development is the stage where Filipino design artists create the animation's final look.
  • Pre-visualization At this point, animators are reviewing the script and storyboard to scale through the computer characters and environments into threedimensional space.
  • ProductionModeling The modeling method is widely used in 3D animation and creates a
    digital object which can be fully animated.
  • Surfacing It is the process in which surface artists use colours, textures and shades to make an animated film's different elements pop out.
  • Rigging Rigging gives animated character the freedom to move their faces and bodies according to the script 's requirements.