GAMEDEV

Cards (53)

  • Google, Meta, and Apple, among other IT companies, have all announced aspirations to enter the gaming business
  • Subscription streaming services are the way of the future, and they will benefit video game developers
  • Standard Structure
    Around 95% of the game industry use this structure, which involves a significant number of team members (a typical open world action game from Ubisoft can require between 400 and 600 individuals") and a hierarchy of managerial roles that assign duties to full-time employees
  • Core Structure
    The core team members also have more control over the game's development, making the process much more straightforward and efficient a result that is more in line with the original plan
  • Virtual Structure
    The organization of a virtual games team is based on a typical team hierarchy that is only utilized with outsourcers (essentially, a standard team working from home). These teams communicate with one another over the internet and through tools like Skype, making it one of the most cost-effective game team configurations available
  • Game engine
    A type of software development environment that is mostly used to make video games. This industry phrase can also be referred to as game architecture, game framework, or simply game frame. 2D or 3D graphics rendering, physics engine, animation, artificial intelligence, sound, and streaming are some of the most common game engine features
  • Unity
    • Supports a variety of platforms. Unity also offers a free version for personal use. Enterprise users can pay a monthly fee to gain access to more features and branding options
  • Unreal
    • Its popularity stems from the fact that it is simple to use and well-documented. It's been around since 1998, and it's always being updated to provide the finest game development experience possible
  • Amazon Lumberyard
    • Epic Games' Unreal is another popular gaming engine used by professional game developers
  • ARKit
    • Differs from the other items on this list in a few ways. This framework, which was launched with iOS 11, lets you to create amazing augmented reality (AR) experiences on your iOS device
  • GameMaker
    • Simplifies the creation and design of games for game developers. Only point-and-click is used to develop games on the Yoyo Games platform
  • 2D Engine

    • A 2D image is a flat image with only two dimensions in mathematics and gaming concepts. When it comes to 2D games, people are frequently surprised to learn that it isn't simply about perspective, especially when it comes to iconic side scrollers like Mario and Sonic
  • 3D Engine
    • They create three-dimensional representations of geometrical data from the engine, which is largely utilized for calculations and also renders two-dimensional graphics in 3D engines. They are more complex than 2D engines in the sense that they must not only render 3D objects but also apply 2D textures
  • Mobile Engine
    • Unlike in past years, games for the Ngage and other generic mobile phones were created using engines specifically designed for mobile phones. Mobile gaming has recently piqued the interest of the 'casual gamer,' and because to technological advancements, mobile games
  • Game Genre
    • Action Games
    • Action-Adventure Game
    • Adventure Game
    • Strategy Games
    • Role-Playing Game
    • Simulation Game
    • Puzzle Games
    • Idle Games
  • Action Games
    Games in which the player is in charge of and at the center of the action, which is primarily made up of physical tasks that the player must conquer
  • Action-Adventure Game

    The most common game mechanics include game-long tasks or barriers that must be overcome utilizing a tool or item obtained, as well as an action element in which the item(s) are used
  • Adventure Game

    Players interact with their surroundings and other characters to solve puzzles based on clues in order to advance the story or gameplay
  • Strategy Games

    Allow players godlike access to the planet and its resources, with gameplay based on conventional strategy board games. To overcome problems in these games, players must apply well devised strategy and tactics
  • Role-Playing Game

    Probably the second most popular game genre, with most of them taking place in a medieval or fantasy setting. This is mostly owing to the genre's roots, which can be traced back to Dungeons & Dragons and other pen-and-paper role-playing games
  • Simulation Game

    All have one thing in common: they're all made to mimic real or imagined reality, to simulate a real circumstance or occurrence
  • Puzzle Games

    Often take place on a single screen or playfield, and require the player to answer a problem in order to progress through the game
  • Idle Games

    New game genres emerge all the time as technology pushes the boundaries of what's possible in video gaming—and as gamers and developers stretch the boundaries of game genres
  • First Person – commonly found in action games, and popular in simulation game
  • Third Person – the character is seen on screen at a distance from one or more possible angles
  • Top-Down – viewed directly from above scenes, popular in strategy game, may add 3D type scenery to improve realism
  • Isometric – a method for the visual representation of three dimensional objects, a form of orthogr
  • Idle Games
    A type of game genre where the player's main objective is to progress through the game
  • New game genres emerge all the time as technology pushes the boundaries of what's possible in video gaming—and as gamers and developers stretch the boundaries of game genres
  • Game Scenarios
    • Saving the princess
    • Protect the King
    • Online Scrabble
    • Follow my dance Moves
    • Collecting and improving weapons
    • Gunfight/ Race Car
    • Battle of Logics
    • Mars Exploration
  • Game Perspective
    • First Person
    • Third Person
    • Top-Down
    • Isometric
    • Flat-side view
  • First Person

    Commonly found in action games, and popular in simulation game
  • Third Person

    The character is seen on screen at a distance from one or more possible angles
  • Top-Down
    Viewed directly from above scenes, popular in strategy game, may add 3D type scenery to improve realism
  • Isometric
    A method for the visual representation of three dimensional objects, a form of orthographic projection
  • Flat-side view

    Traditional 2D "side view" of the action, Popular in 80's that provide simple gaming environment, This view was popularized with the once common "side scroller"
  • Game Play
    Gamers have a well-defined implicit sense of what gameplay is, and when it comes to video games, they have a well-defined implicit notion of what gameplay is
  • Game loop
    A game's assembly line, a simple approach would be to check whatever key on the keyboard you pushed, move an item on the screen based on the key, display it a specific color based on the key, and then repeat
  • Scripting
    A more accessible version of coding
  • Static/ Dynamic game objects
    Fixed transform, fixed illumination, and even memory-allocation are all conceivable features for "static" objects