measurement of times a response occurs (simple count). Does not include a measure of time.
ex: Jane put away 8 toys
Continuous measurement
Recording data on all instances of specified behavior. Used for discontinuous behavior (frequency, rate, duration, latency, inter-response time).
latency
The amount of time between a stimulus and the start of a response.
ex: Jake starts picking up his toys 3 minutes after his mom asked him to.
duration
the length of time that the response lasts
ex: Eric screamed for 4 mins
rate
number of responses per unit of time
ex: Nancy spit 12 times in 1 minute
inter-response time (IRT)
The measure of elapsed time between two successive responses
Ex. - Bob clapped once, then clapped again 2 seconds later
Discontinuous measurement
Records a time sample of behavior during an observation. They do not capture every instance of behavior.
Partial Interval Recording (PIR)
Observer records a response as having occurred if it occurred at any time during the recording interval
Whole Interval Recording (WIR)
Occurrence is noted if behavior occurs for the entire interval. If behavior occurs almost the entire time, but not the whole time, it's a nonoccurence.
Momentary time sampling (MTS)
record if a response is occurring at the end of the interval.
planned activity check (PLACHECK)
Recording whether each person in a group is engaged in the target behavior at the moment that an interval ends.
extinction
the process by which a previously reinforced behavior is weakened by withholding reinforcement.
punishment
an event that decreases the future frequency of that behavior.
positive punishment
adding an undesirable stimulus to stop or decrease a behavior
negative punishment
a specific stimulus is removed or reduced after a behavior.
ABC
Antecedent, Behavior, Consequence
Antecendent
what happens in the environment immediately before the behavior (discriminative stimuli and motivating operations).
stimulus control
When an antecedent stimulus reliably exerts control over a response
discriminative stimulus (sd)
a stimulus that signals that a consequence (reinforcer) is available
motivating operation
an environmental event/condition that increases/decreases the value of a consequence and increases the chance of a behavior that produces that consequence.
establishing operations
A type of MO that increases (establishes) the effectiveness of that consequence. Has an immediate but temporary effect that only lasts while the EO is at play.
ex: being cold increases the value of a sweater as a reinforcer
abolishing operations
a type of MO that decreases (abolishes) the effectiveness of that consequence
ex: eating a big meal decreases the value of food as a reinforcer
attention
socially mediated reinforcement produced by others, such as playing a game of tag, having a chat with a respected mentor
escape
getting away from noxious stimuli, such as math tests you are unprepared for, uncomfortable social situations.
sensory
sensory behavior is maintained by automatic reinforcement, i.e. the behavior is the reinforcer — think masturbating, reading a book, twirling your hair, etc.
Tangible
getting stuff such an ice cream or a toy
behavior-altering effect
increases the momentary probability of a behavior.
incidental teaching
teaching method where the therapist waits for the child to initiate a response with an item of interest; a time delay and prompting are used to evoke a request (mand) and questions are asked to evoke more elaborate language regarding the object(s) of interest
Five Essential Components of a Skill Acquisition Plan
1) target behavior
2) materials / setting
3) prompting strategies
4) consequences
5) mastery criteria
6) planning for generalization & maintenance
token economy
a system where conditioned reinforcers (tokens) are earned by engaging in specific behavior(s). These are then exchanged periodically for backup reinforcers from a store.
Discrete Trial Training
A method of teaching readiness skills or other desired behaviors that involves a step-by-step approach of presenting a stimulus and requiring a specific response. If learner gives incorrect response then a correction procedure is used.
Errorless teaching
Procedure in which the prompt is provided right after the instruction.
Naturalistic teaching
teaching learner skills in the natural environment
incidental teaching
Form of naturalistic teaching that utilizes natural, unplanned, teaching opportunities
response generalization
one antecedent stimulus that evokes multiple responses or behaviors without additional teachings
stimulus generalization
samesingular behavior across different stimuli
Reinforcer Assessment
identifies reinforcers, and sometimes determines a "break-point" where the response effort overcomes the value of the consequence
Functional Analysis
experimentally evaluate the controlling variables (function) of problem behavior. Environmental variables (antecedents and consequences) are manipulated and the effect on behavior is measured. Demonstrates causality that A causes B.
Multiple Stimulus (MS) Preference Assessment
Preference assessment where selections are available on each trial - generates a list that reflects an individuals most-preferred stimuli, when all options are available
development assessment
Arranges skills in the order in which they are typically learned, sometimes using statistical analyses or "phases of development"