Performer has no control over the start or speed of the skill
Gross Skill
Uses large muscle groups
Fine skill
Uses smaller muscle groups
High organisation Skill
complicated phases that are difficult to break down
Low organisation Skill
clear simple phases which can easily be broken down
Discrete Skill
Clear beginning and end
Serial Skill
several discrete skills making a more integrated movement or routine
Continuous Skill
No clear beginning or end
Positive Transfer
The learning of one skill helps the learning of another
Negative Transfer
Learning of one skill hinders the learning of another
Bilateral Transfer
The learning of one skill is passed across the body from one limb to another
Whole Practice Method
Performing a skill in its entirety without breaking it down. Teaches discrete, highly organised and selfpaced skills
Progressive Part
Adding each part of the skill gradually. Teaches serial, complex, lowly organised and externally placed skills
1st stage of learning - Cognitive Stage
Novice and beginners, learning through observation and instruction (creates a mental image of the skill, extrinsic feedback is relied on
2nd stage of learning - Associative stage
Amateurs, practice through trial and error, longest period, ability to develop intrinsic feedback begins
3rd stage of learning - Autonomous Stage
Skill is habitual and autonomic. Feedback is mainly intrinsic
Learning plateau
A period of no improvement in performance. Happens in the cognitive and autonomous stages.
strategies to overcome a learning plateau
distributed practice sessions - allow for rest, resetting goals, use of mental rehearsal, make practices more fun
Information Processing
Input, decision making, output, feedback
Input
Information is picked from the display using the senses through receptor systems. (sight, auditory sense, kinesthesis, touch, balance)
Decision Making
Selectiveattention is used.
Strategies to improve selective attention
Increased intensity of stimuli (brighter coloured ball) , increase fitness levels, practice with distractions, increased time to react.
DCR - perceptual stage
The brain receives information from sense organs and interprets it. 1. Detection - picking up important information 2. Comparison - comparing information with information in the long term memory. 3. Recognition - the situation is matched will previous stored memories producing a response.
Translatory Mechanism
A motor programme is retrieved from the longtermmemory to be put into action.
Output - the effector mechanism
A response is produced by the muscles through electrical impulses.
Feedback
Information used during or after the response to aid movement correction.
Who introduced the Information processing model?
Whitting
Who introduced The working Memory system?
Baddeley and Hitch (1978)
The working memory system - central executive
Overall control over information leaving and entering the working memory.
The working memory system - Phonological Loop
AuditoryInformation presented from senses is processed. Contains a phonological store and articulatory system to produce language.
The working memory system - Visuospatial Sketchpad
Visual and kinaesthetic information processed. Contains a visual cache and innerscribe to produce visual semantics.
The working memory system - Episodic Buffer
Accounts for interaction between working and long-term memory. Takes information from the phonological loop and visuospatial sketchpad and puts into sequences for long term storage.
Schema theory
(Schmidt) Suggests that skills are developed by using existingmotorprogrammes before being adapted through feedback.
Parameters of a Schema
InitialConditions (recognition of the sporting environment), response specifications (options are assessed), sensoryconsequences (using the senses to guide movement), responseoutcome.