Skill Acquisition

Cards (60)

  • Open Skill
    Variable and unpredictable environments
  • Closed Skill
    Stable and Predictable environments
  • Simple Skill
    Requires little concentration
  • Complex skill
    requires full attention
  • Self Paced Skill
    Performer Controls the start and speed of a skill
  • Externally paced Skill
    Performer has no control over the start or speed of the skill
  • Gross Skill
    Uses large muscle groups
  • Fine skill
    Uses smaller muscle groups
  • High organisation Skill
    complicated phases that are difficult to break down
  • Low organisation Skill
    clear simple phases which can easily be broken down
  • Discrete Skill
    Clear beginning and end
  • Serial Skill
    several discrete skills making a more integrated movement or routine
  • Continuous Skill
    No clear beginning or end
  • Positive Transfer
    The learning of one skill helps the learning of another
  • Negative Transfer
    Learning of one skill hinders the learning of another
  • Bilateral Transfer
    The learning of one skill is passed across the body from one limb to another
  • Whole Practice Method
    Performing a skill in its entirety without breaking it down. Teaches discrete, highly organised and self paced skills
  • Progressive Part
    Adding each part of the skill gradually. Teaches serial, complex, lowly organised and externally placed skills
  • 1st stage of learning - Cognitive Stage 

    Novice and beginners, learning through observation and instruction (creates a mental image of the skill, extrinsic feedback is relied on
  • 2nd stage of learning - Associative stage 

    Amateurs, practice through trial and error, longest period, ability to develop intrinsic feedback begins
  • 3rd stage of learning - Autonomous Stage
    Skill is habitual and autonomic. Feedback is mainly intrinsic
  • Learning plateau
    A period of no improvement in performance. Happens in the cognitive and autonomous stages.
  • strategies to overcome a learning plateau
    distributed practice sessions - allow for rest, resetting goals, use of mental rehearsal, make practices more fun
  • Information Processing
    Input, decision making, output, feedback
  • Input
    Information is picked from the display using the senses through receptor systems. (sight, auditory sense, kinesthesis, touch, balance)
  • Decision Making
    Selective attention is used.
  • Strategies to improve selective attention
    Increased intensity of stimuli (brighter coloured ball) , increase fitness levels, practice with distractions, increased time to react.
  • DCR - perceptual stage
    The brain receives information from sense organs and interprets it. 1. Detection - picking up important information 2. Comparison - comparing information with information in the long term memory. 3. Recognition - the situation is matched will previous stored memories producing a response.
  • Translatory Mechanism
    A motor programme is retrieved from the long term memory to be put into action.
  • Output - the effector mechanism
    A response is produced by the muscles through electrical impulses.
  • Feedback
    Information used during or after the response to aid movement correction.
  • Who introduced the Information processing model?
    Whitting
  • Who introduced The working Memory system?
    Baddeley and Hitch (1978)
  • The working memory system - central executive
    Overall control over information leaving and entering the working memory.
  • The working memory system - Phonological Loop
    Auditory Information presented from senses is processed. Contains a phonological store and articulatory system to produce language.
  • The working memory system - Visuospatial Sketchpad
    Visual and kinaesthetic information processed. Contains a visual cache and inner scribe to produce visual semantics.
  • The working memory system - Episodic Buffer
    Accounts for interaction between working and long-term memory. Takes information from the phonological loop and visuospatial sketchpad and puts into sequences for long term storage.
  • Schema theory
    (Schmidt) Suggests that skills are developed by using existing motor programmes before being adapted through feedback.
  • Parameters of a Schema
    Initial Conditions (recognition of the sporting environment), response specifications (options are assessed), sensory consequences (using the senses to guide movement), response outcome.
  • response time
    reaction time + movement time