MED AND LIT FINAL REVIEWER

Cards (56)

  • FAIR USE - copying of a copyrighted material, with the purpose of using it for a review, commentary, critic, or parody, without the need to ask permission form the copyright owner
  • PARODY - a work which ridicules another in a funny, inoffensive, and non-derogatory manner
  • INTELLECTUAL PROPERTY - outputs or creation of the mind, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce
  • COPYRIGHT - the exclusive legal right, given to an originator or an assigned to print, publish, perform, film or record literary, artistic, or musical materials, and to authorize others to do the same.
  • PATENT - It pertains to an exclusive right granted to an invention. A patent protects the owner from other people who deliberately or unintentionally copy his invention.
  • TRADEMARK - recognize insignia, phrase, word, or symbols that denotes a specific products and legally differentiates it from all other products of its kind. company ownership
  • PLAGIARISM - act of copying information or creative work off the Web, or from other information sources that are copyrighted and without properly acknowledging the author.
  • CYBERWELLNESS - refers to the positive well-being of internet users. It involves an understanding of the risk of harmful online behaviors, an awareness of how to protect oneself and others and other internet users from such behaviors
  • CYBER WELLNESS PRINCIPLES
    • Sense
    • Think
    • Act
  • SENSE - Identify the possible risks of harmful behaviours online and learn how to protect oneself
  • THINK - analyses, evalutes and reflect on the online situation based on the three CW principles
  • ACT - Translate understanding into actions so as to be safe and have a positive presence online
  • DIGITAL FOOTPRINT - also known a cyber-shadow or digital shadow refers to the record or trail left by the things you do online and places you go online
  • 2 types of footprint
    • PASSIVE FOOTPRINT
    • DIGITAL FOOTPRINT
  • PASSIVE FOOTPRINT - made when information is collected from the users without the person knowing this is happening
  • DIGITAL FOOTPRINT - the users has deliberately shared information about themselves either by using social media sites by using websites
  • TYPES OF PLAGIARISM
    • COMPLETE
    • SOURCE-BASED
    • DIRECT
    • SELF OR AUTO
    • PARAPHRASING
    • MOSAIC
    • ACCIDENTAL
    • INACCURATE AUTHOR
  • COMPLETE PLAGIARISM - submit another authors work in your name
  • SOURCE BASED PLAGIARISM - reference an incorrect or non-existent source
  • DIRECT PLAGIARISM - copy text from another document work-to-word
  • SELF OR AUTO - reuse a major part of your own work without attribution
  • PARAPHRASING PLAGIARISM - make minor changes and use others' writing
  • MOSAIC PARAPHRASING - interlay soemone elses phrases or text within your work
  • ACCIDENTAL PLAGIARISM - unintentional paraphrasing or copying due to the neglect
  • INACCURATE AUTHORSHIP - authorship instead of acknowledgment to contributors and vice versa
  • DIGITAL WIDE - a term that refers to the gap between demographics and regions that have access to modern information and communications technology, and those that don't have restricted access (imbalnce)
  • 3 stages of digital divide
    • ECONOMIC
    • USABILITY
    • EMPOWERMENT
  • ECONOMIC DIVIDE - concept between rich and poor manifested in the facts that some people simply cant afford to buy a computer or access a stable connection
  • USABILITY DIVIDE - revolves around the facts that technology remains so complicated that many people couldn't use a computers.
  • EMPOWERMENT TECHNOLOGY - (HARTSTOCK 1985). how one uses technology responsibly, effectively, efficiently, and with accountability for the benefits of the user and the community
  • VIRTUAL SELF - one representation in the virtual world.
    This maybe a depiction of ones real self, ideal self.
  • INTERNET AND COMPUTER ADIICTION - compulsive and excessive use of information and communication technology
  • INTERNET AND COMPUTER ADIICTION
    • INFORMATION OVERLOAD
    • COMPULSIONS
    • CYBERSEX ADDICTION
    • CYBER-RELATIONSHIP ADDICTION
  • INFORMATION OVERLOAD - too much online surfing leads to decreased productivity reduced comprehension, and fewer interaction with family mebers.
  • COMPULSIONS - excessive time spent in online activities such as gaming trading of stocks gambling and even auctions often leads to overspending and problems
  • CYBERSEX ADDICTION - too much surfing of porn sites often affects real-lf=ife relationships
  • CYBER-RELATIONSHIP ADDICTION - excessive use of social networking sites to create relationships rather than spending time with family or friends may destroy real-life relationship
  • CYBERBULLYING AGGRESSION - use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature
  • 3 COMMON NATURE OF ATTACK
    • ATTACK ON REPUTATION
    • ATTACK ON APPEARANCE
    • ATTACK AGAINST THE VICTIMS OPINION
  • ONLINE IDENTITY THEFT - stealing another person identity and pretending to be the account owner