Technology in sport

Cards (22)

  • Physical tests
    • Lab-based testing
    • Field-based testing
    • use of trackers
  • Psychological Testing
    • Questionnaires
    • Interviews
    • Observations
  • Technical testing
    • Biomechanical
    • 3D motion capture
    • video analysis
  • Tactical Testing
    • Notational Analysis
    • Hand notation
    • pre, post + during
  • Implications for a coach, Physical
    • Identify strengths + weaknesses
    • monitor progress
  • Implications for a coach, Psychological
    • Find issues e.g stress + anxiety
    • understand individuals
  • Implications for a coach, Technical
    • Improve technique
    • efficiency
    • prevent injury
  • Implications for a coach, tactical
    • Team selection
    • immediate changes during game
    • analyse opponent
  • Four Populations
    1. Officials
    2. Coach
    3. Performer
    4. Spectators
  • Technology usage for performers
    • Used pre, during and post comp
    • Make specific targets
    • Analyse performance
    • Analyse of opposition + advancement in coaching
    • Enhance technique
    • Clothing, lycra for streamlining
  • Technology usage for coaches/ sports sciences
    • Performance monitoring + analysis
    • Biomechanical analysis: injury rehabilitation
    • Quantitative data: training programmes
    • Nutritional monitoring
    • Recovery management
    • Communication + Collaboration
  • Technology usage for Officials
    • Reduces pressure to make decisions
    • Communication - with other officials
    • Decision making
  • Technology usage for spectators
    • Camera angle - different angles
    • Statistical information
    • Interactive surface
    • Digital media - follow wide range of sports
    • Social Media - personal link
  • Technology has increased what?
    • Access
    • Facilities
    • Equipment
    • Cost
    • Safety
    • Monitoring exercise
  • Ads for a performer
    • Reduce injury
    • improved equipment - safety
    • collaborative approach to performance
    • data rich e.g apps -> motivation
    • Prevent overtraining, insight to training
  • Disads for a performer
    • To much focus on data
    • Availability and cost of equipment
    • Ownership of performance -> Data driven
  • Ads for a coach
    • Support team selection
    • Research opposition and apply tactics
    • Analysis becomes more objective
  • Disads for a coach
    • Focus on wrong aspects e.g. opposition
    • Lack human approach, fixed on stats
    • Knowledge of results compared with knowledge of performance
    • Becoming robots, data driven
    • Costly
  • Ads for officials
    • Information easily shared
    • Decision more reliable + accurate
    • More objective decision
    • Increase confidence of decisions made
    • Ease pressure, show evidence to spectators
  • Disads for Officials
    • Removes accountability
    • Only at Elite level
    • Undermine officials decision
    • Lacks spirit of fair play
    • Inconsistent use across sports
    • Disrupt flow of the game, officials back + forth to screen
  • Ads for Spectators
    • More engagement, more informed about rules, know team sheets
    • Have direct link to athletes
    • Digital media - follow wide range of sports
  • Disads for Spectators
    • Able to attack/harass athletes online with ease
    • Less people attend games as its very accessible via TV/sky sports
    • Reduction in ticket sales/gate money