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PE
Biomechanics, movement analysis and technology
Technology in sport
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Created by
Ruby Tattersall
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Cards (22)
Physical tests
Lab-based
testing
Field-based
testing
use of
trackers
Psychological Testing
Questionnaires
Interviews
Observations
Technical testing
Biomechanical
3D motion capture
video analysis
Tactical Testing
Notational Analysis
Hand notation
pre
,
post
+
during
Implications for a coach, Physical
Identify
strengths
+
weaknesses
monitor
progress
Implications for a coach, Psychological
Find
issues
e.g stress + anxiety
understand
individuals
Implications for a coach, Technical
Improve technique
efficiency
prevent injury
Implications for a coach, tactical
Team selection
immediate
changes during game
analyse
opponent
Four Populations
Officials
Coach
Performer
Spectators
Technology usage for performers
Used
pre
,
during
and
post
comp
Make
specific
targets
Analyse
performance
Analyse of
opposition
+
advancement
in coaching
Enhance
technique
Clothing,
lycra
for streamlining
Technology usage for coaches/ sports sciences
Performance monitoring
+
analysis
Biomechanical analysis: injury rehabilitation
Quantitative data: training programmes
Nutritional monitoring
Recovery management
Communication + Collaboration
Technology usage for Officials
Reduces
pressure to make decisions
Communication
- with other officials
Decision
making
Technology usage for spectators
Camera angle
- different angles
Statistical information
Interactive surface
Digital media
- follow wide range of sports
Social Media
- personal link
Technology has increased what?
Access
Facilities
Equipment
Cost
Safety
Monitoring exercise
Ads for a performer
Reduce injury
improved equipment
- safety
collaborative approach
to performance
data rich e.g apps ->
motivation
Prevent overtraining
, insight to
training
Disads for a performer
To much
focus
on
data
Availability and cost of equipment
Ownership of performance -> Data driven
Ads for a coach
Support
team selection
Research
opposition
and apply
tactics
Analysis becomes
more objective
Disads for a coach
Focus on
wrong aspects
e.g. opposition
Lack human approach
,
fixed
on
stats
Knowledge of
results
compared with knowledge of
performance
Becoming
robots
,
data driven
Costly
Ads for officials
Information
easily shared
Decision more
reliable
+
accurate
More objective decision
Increase
confidence
of decisions made
Ease
pressure
, show
evidence
to spectators
Disads for Officials
Removes accountability
Only at Elite level
Undermine officials decision
Lacks spirit
of
fair play
Inconsistent
use across
sports
Disrupt flow
of the
game
,
officials back
+
forth
to
screen
Ads for Spectators
More
engagement
, more informed about
rules
, know
team sheets
Have direct link to
athletes
Digital media
- follow wide range of sports
Disads for Spectators
Able to
attack
/
harass
athletes
online
with
ease
Less
people attend
games
as its very
accessible
via
TV
/
sky sports
Reduction
in
ticket sales
/
gate money