TOPIC 1

Cards (23)

  • Multimedia
    Presentation of a computer application combining multimedia elements such as text, graphics, audio, video and animation
  • Interactive multimedia
    End users are allowed to control what and when the multimedia elements are delivered
  • Hypermedia
    Structured linking elements that users can use to navigate the interactive multimedia
  • Multimedia developers
    Persons who produce multimedia using authoring tools
  • Sectors where multimedia is suitable
    • Business
    • Administration
    • Government
    • Broadcasting
    • Entertainment
    • Transportation
  • Types of multimedia products
    • Briefing
    • Reference
    • Database
    • Education and training
    • Kiosk
    • Entertainment and games
  • Briefing products
    • Small, straightforward and sequential
    • Used to present information quickly and concisely
    • Depend on understanding of subject, suitable content and consistent layout
    • Developed in short time
    • Limited use of graphics, audio and video
    • Limited number of usage
    • Few navigational controls
  • Reference products
    • Large, very structured and easy to navigate
    • Intended for variety of users
    • Used for answering specific questions or general browsing
    • Stored permanently on CD-ROM or similar high density media
    • Have navigational menu, book marking, searching, printing utility
  • Database products
    • Similar to reference products but focus on storing and accessing actual data
    • Delivered on CD-ROM or similar high density media
    • Manage multimedia data
    • Have descriptive finding methods - content based search
    • Allow simultaneous access - online database
    • Have relational consistency in data management
  • Categories of education and training products
    • Instructor support products
    • Standalone or self-paced products
    • Combination products
  • Kiosk products
    • Have relatively simple function and very easy to use
    • Must run constantly with little or no maintenance
    • Limited target users and usage
    • User friendly and easily used
    • Fast response
  • Entertainment and games products
    • Often have limited audience or use
    • Can be quite complex and challenging for users
    • Depend heavily on graphics, audio, animation and video
  • Examples of entertainment and games products
    • Arcade games
    • Computer games
    • Movies
  • Perspectives for evaluating multimedia products
    • User's perspective
    • Developer's perspective
  • User's perspective - Subject and Content
    • Evaluate if material is complete, thorough, current and accessible
    • Evaluate if it meets area of interest, has entertainment value, satisfies education/training/learning objectives, and supplies needed information
  • User's perspective - Platform
    • Evaluate hardware and software requirements and if user has at least the minimum
  • User's perspective - Usability

    • Evaluate how long it takes to learn, how often mistakes are made, how long tasks take, how difficult it is to operate, and how attractive it is to use
  • User's perspective - Cost

    • Evaluate if the cost is reasonable given the value gained
  • Developer's perspective - Content
    • Evaluate the value and usefulness of the material to users, how easily it will be understood, and how it compares to similar products
  • Developer's perspective - Performance

    • Evaluate how well the product performs on a range of platforms, and ensure graphics, audio and video don't slow down slower machines
  • Developer's perspective - Delivery
    • Evaluate the speed and ease of installation, configuration and documentation
  • Developer's perspective - Interface
    • Evaluate the user-friendliness, navigation features, and usefulness for advanced users
  • Multimedia is very expensive, difficult and time-consuming to develop, yet more and more commonly done