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TOPIC 1
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Multimedia
Presentation of a computer application combining
multimedia
elements such as text,
graphics
, audio, video and animation
Interactive multimedia
End users are allowed to control what and when the multimedia elements are
delivered
Hypermedia
Structured
linking
elements that users can use to navigate the interactive multimedia
Multimedia developers
Persons who produce multimedia using
authoring tools
Sectors where multimedia is suitable
Business
Administration
Government
Broadcasting
Entertainment
Transportation
Types of multimedia products
Briefing
Reference
Database
Education
and
training
Kiosk
Entertainment
and
games
Briefing products
Small,
straightforward
and
sequential
Used to present information
quickly
and
concisely
Depend on understanding of
subject
, suitable content and consistent
layout
Developed in
short
time
Limited use of
graphics
,
audio
and video
Limited number of
usage
Few
navigational controls
Reference products
Large
, very structured and
easy
to navigate
Intended for
variety
of users
Used for answering
specific
questions or
general
browsing
Stored permanently on
CD-ROM
or similar
high density
media
Have navigational menu,
book marking
, searching,
printing utility
Database products
Similar to
reference
products but focus on
storing
and accessing actual data
Delivered on
CD-ROM
or similar
high density media
Manage
multimedia
data
Have
descriptive finding methods
-
content
based search
Allow
simultaneous access
- online database
Have
relational consistency
in data management
Categories of education and training products
Instructor support
products
Standalone
or
self-paced
products
Combination
products
Kiosk products
Have relatively
simple
function and very
easy
to use
Must
run
constantly with little or no
maintenance
Limited
target users and usage
User friendly and easily used
Fast
response
Entertainment and games products
Often have
limited
audience or use
Can be quite
complex
and
challenging
for users
Depend heavily on
graphics
, audio,
animation
and video
Examples of entertainment and games products
Arcade
games
Computer
games
Movies
Perspectives for evaluating multimedia products
User's
perspective
Developer's
perspective
User's perspective - Subject and Content
Evaluate
if material is complete, thorough, current and accessible
Evaluate
if it meets area of interest, has
entertainment
value, satisfies education/training/learning objectives, and supplies needed information
User's perspective - Platform
Evaluate
hardware
and software requirements and if user has at least the
minimum
User's perspective
-
Usability
Evaluate how
long
it takes to learn, how
often mistakes
are made, how long tasks take, how difficult it is to operate, and how attractive it is to use
User's perspective
-
Cost
Evaluate if the
cost
is reasonable given the
value gained
Developer's perspective - Content
Evaluate
the value and usefulness of the material to users, how easily it will be
understood
, and how it compares to similar products
Developer's
perspective
- Performance
Evaluate
how well the product performs on a range of platforms, and ensure graphics, audio and video don't
slow down
slower machines
Developer's perspective - Delivery
Evaluate the
speed
and ease of installation, configuration and
documentation
Developer's perspective - Interface
Evaluate the
user-friendliness
,
navigation features
, and usefulness for advanced users
Multimedia is very expensive,
difficult
and
time-consuming
to develop, yet more and more commonly done