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physics paper 2
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Subdecks (4)
radiation and absorption
physics paper 2
9 cards
waves
physics paper 2
15 cards
acceleration
physics paper 2
8 cards
force and extension
physics paper 2
8 cards
Cards (136)
Units you should know
Forces
(including
weight
) in Newtons
Mass
in
kilograms
Distances
in
meters
Speeds/velocities in
meters
per
second
Times in
seconds
Gravitational field strength
in Newtons per kilogram
Work done in
joules
Acceleration in
meters
per
second squared
Momentum
in kilogram meters per
second
Frequency
in
hertz
Magnetic flux density
in
Teslas
Current in
amps
Potential difference in
volts
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Scalar quantities
Quantities that don't have a particular
direction
, just a
magnitude
or size (e.g. temperature, energy, speed)
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Vector quantities
Quantities that have both
magnitude
and
direction
(e.g. velocity, momentum, forces)
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Vectors can be represented by arrows, where the length corresponds to the
size
and the
direction
corresponds to the direction of the quantity
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Free body diagrams show the forces acting on an object, represented by
arrows
, with
no other details
drawn
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Contact forces
Friction
Air resistance
Tension
Normal contact force
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Non-contact
forces include
weight
(due to gravity), electrostatic forces, and magnetic forces
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Newton's third law
For every action there is an
equal
and
opposite
reaction
The two forces are always of
equal
size
They are the
same
type of force (both pushes or both pulls)
They act in
opposite
directions
They act on the
other
object
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Mass
How much matter or how many
atoms
an object is made from, measured in
kilograms
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Weight
The force experienced by an object due to
gravity
, measured in
Newtons
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Weight is
proportional
to
mass
, so as mass doubles, weight doubles
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Weight can be measured using a
calibrated spring balance
or
Newton meter
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Resultant force
The
overall
force acting on an object, found by adding forces in the same direction and subtracting forces in
opposite
directions
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Finding the resultant force of two forces not acting in the same plane
1. Draw a
scale
diagram using a
protractor
2. Measure the
length
of the diagonal to find the
size
of the resultant force
3. Measure the
angle
to find the
direction
of the resultant force
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Finding the components of a diagonal resultant force
1. Draw a
scale
diagram
2. Measure the
horizontal
and
vertical
components using the scale
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Newton's first law
When the resultant force on an object is zero, its
acceleration
is zero (it remains at
constant velocity
)
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Newton's second law
The
acceleration
of an object is proportional to the resultant force acting on it, and inversely proportional to its
mass
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Newton's first law of motion
1.
Resultant force
on an object is
zero
2.
Acceleration
is
zero
3. Object stays
stationary
or moves at
constant
speed
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Newton's second law of motion
1.
Acceleration
of object is
proportional
to resultant force
2. Acceleration is
inversely
proportional to
mass
of object
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Force
Mass
times
acceleration
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Meters per second
squared
is one unit, the
squared
is part of the unit
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Acceleration is a vector, it can be negative to show
slowing down
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Required practical: Acceleration
1. Use
air track
and
glider
2.
Glider
attached to
pulley
with weight
3. Light gates measure
velocity
4.
Repeat
with different
forces
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Typical car mass is around
1000
kg, lorry mass is about
40
times heavier
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Work
Force
causes an object to move through a
distance
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Deformation
Changing the
shape
of an object due to more than one
force
acting on it
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Elastic
objects
Return to
original
length/size when force removed
Have a
limit
of
proportionality
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Inelastic objects
Can be
permanently
deformed, don't return to
original
size
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Elastic potential
energy
Energy stored
in a
stretched
/compressed spring
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Hooke's
law
Force applied to a spring is
proportional
to its
extension
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Hooke's
law holds until the limit of
proportionality
is exceeded
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In
Hooke's
law practical, force is plotted on x-axis and extension on y-axis to find
spring constant
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Distance
Number of steps taken on a
journey
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Displacement
Number of steps to get back
home
directly
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Speed
Scalar
quantity, how
fast
an object is moving
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Velocity
Vector
quantity,
speed
in a particular direction
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Typical speeds: walking
1-2
m/s, running 3-5 m/s, cycling
5-10
m/s
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Acceleration
Vector quantity, change in
velocity
over time
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Acceleration can be
positive
(speeding up) or
negative
(slowing down)
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Distance-time (DT) graph
Horizontal line =
stationary
, diagonal line = constant speed, steeper line =
faster
speed
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