physics paper 2

Subdecks (4)

Cards (136)

  • Units you should know
    • Forces (including weight) in Newtons
    • Mass in kilograms
    • Distances in meters
    • Speeds/velocities in meters per second
    • Times in seconds
    • Gravitational field strength in Newtons per kilogram
    • Work done in joules
    • Acceleration in meters per second squared
    • Momentum in kilogram meters per second
    • Frequency in hertz
    • Magnetic flux density in Teslas
    • Current in amps
    • Potential difference in volts
  • Scalar quantities
    Quantities that don't have a particular direction, just a magnitude or size (e.g. temperature, energy, speed)
  • Vector quantities
    Quantities that have both magnitude and direction (e.g. velocity, momentum, forces)
  • Vectors can be represented by arrows, where the length corresponds to the size and the direction corresponds to the direction of the quantity
  • Free body diagrams show the forces acting on an object, represented by arrows, with no other details drawn
  • Contact forces

    • Friction
    • Air resistance
    • Tension
    • Normal contact force
  • Non-contact forces include weight (due to gravity), electrostatic forces, and magnetic forces
  • Newton's third law
    • For every action there is an equal and opposite reaction
    • The two forces are always of equal size
    • They are the same type of force (both pushes or both pulls)
    • They act in opposite directions
    • They act on the other object
  • Mass
    How much matter or how many atoms an object is made from, measured in kilograms
  • Weight
    The force experienced by an object due to gravity, measured in Newtons
  • Weight is proportional to mass, so as mass doubles, weight doubles
  • Weight can be measured using a calibrated spring balance or Newton meter
  • Resultant force
    The overall force acting on an object, found by adding forces in the same direction and subtracting forces in opposite directions
  • Finding the resultant force of two forces not acting in the same plane
    1. Draw a scale diagram using a protractor
    2. Measure the length of the diagonal to find the size of the resultant force
    3. Measure the angle to find the direction of the resultant force
  • Finding the components of a diagonal resultant force
    1. Draw a scale diagram
    2. Measure the horizontal and vertical components using the scale
  • Newton's first law
    When the resultant force on an object is zero, its acceleration is zero (it remains at constant velocity)
  • Newton's second law
    The acceleration of an object is proportional to the resultant force acting on it, and inversely proportional to its mass
  • Newton's first law of motion
    1. Resultant force on an object is zero
    2. Acceleration is zero
    3. Object stays stationary or moves at constant speed
  • Newton's second law of motion
    1. Acceleration of object is proportional to resultant force
    2. Acceleration is inversely proportional to mass of object
  • Force
    Mass times acceleration
  • Meters per second squared is one unit, the squared is part of the unit
  • Acceleration is a vector, it can be negative to show slowing down
  • Required practical: Acceleration
    1. Use air track and glider
    2. Glider attached to pulley with weight
    3. Light gates measure velocity
    4. Repeat with different forces
  • Typical car mass is around 1000 kg, lorry mass is about 40 times heavier
  • Work
    Force causes an object to move through a distance
  • Deformation
    Changing the shape of an object due to more than one force acting on it
  • Elastic objects

    • Return to original length/size when force removed
    • Have a limit of proportionality
  • Inelastic objects
    • Can be permanently deformed, don't return to original size
  • Elastic potential energy

    Energy stored in a stretched/compressed spring
  • Hooke's law

    Force applied to a spring is proportional to its extension
  • Hooke's law holds until the limit of proportionality is exceeded
  • In Hooke's law practical, force is plotted on x-axis and extension on y-axis to find spring constant
  • Distance
    Number of steps taken on a journey
  • Displacement
    Number of steps to get back home directly
  • Speed
    Scalar quantity, how fast an object is moving
  • Velocity
    Vector quantity, speed in a particular direction
  • Typical speeds: walking 1-2 m/s, running 3-5 m/s, cycling 5-10 m/s
  • Acceleration
    Vector quantity, change in velocity over time
  • Acceleration can be positive (speeding up) or negative (slowing down)
  • Distance-time (DT) graph
    Horizontal line = stationary, diagonal line = constant speed, steeper line = faster speed