Motion Media and Information

Cards (23)

  • Motion media
    Any form of visual media that involves movement, such as videos, animations, motion graphics, and interactive presentations
  • Mediums of motion media
    • Film
    • Television
    • Online videos
    • Digital advertising
  • Motion media
    • Combines elements such as graphics, text, sound, and video to convey information, tell stories, or evoke emotions in an engaging and dynamic way
  • Forms of motion media
    • Informal (created by individuals for personal use)
    • Formal (created by professionals who follow industry standards)
  • Types of motion media formats
    • Videos (MP4, DivX, MPG, 3PG, AVI, MKV, etc.)
    • Animations (Animated GIFs, Flash, Shockwave, Dynamic HTML)
  • Purposes of motion media
    • Education
    • Entertainment
    • Advertising
  • Sources of motion media
    • Personal
    • Social media
    • Media companies
  • Audiences of motion media
    • Private
    • Public
    • Directed
    • General
  • Interactive media
    Involves communication where the program's responses are influenced by user inputs, and these inputs, in turn, shape the program's outputs
  • Interactive media platforms
    • Mobile apps
    • 3D TV
    • Video games (multiplayer)
    • Role-playing games (RPG)
    • MMORPG
    • Interactive websites
    • Virtual reality
    • Social media
    • Online shopping
  • Ways of interacting with the internet
    • Online gaming
    • Online classes
    • Chat groups
    • News and information
    • Videos
  • Types of interactivity in videos
    • Hotspots
    • Rollovers
    • Tabs
    • Timelines
    • Track numbers/processes
    • Slideshows
    • Frequently asked questions (FAQs)
    • Flip cards
  • Manipulative media
    Physical teaching tools like coins, blocks, and puzzles, engaging students visually and physically
  • Types of manipulative media
    • Traditional manipulative media
    • Virtual and digital manipulative media
  • Traditional manipulative media
    • Advantages: Hands-on learning, confidence boost, collaboration opportunities, multisensory experiences, varied learning
    Disadvantages: Limited availability, potential disinterest in discussion-based learning, expensive
  • Virtual and digital manipulative media
    • Advantages: Hands-on learning, confidence boost, plenty of resources, engagement, attention-grabbing, flexible access, no cleanup
    Disadvantages: Limited availability, potential distraction, dependency on technology
  • Multimedia information and media
    Encompasses a combination of text, audio, images, animations, video, and interactive content to convey messages and information in a dynamic and engaging way
  • Elements/components of multimedia
    • Text
    • Audio
    • Video
    • Animation
    • Image
  • Text
    Serves as the backbone for conveying information and providing context within various forms of digital content
  • Audio
    Enhances the overall experience by providing sound effects, music, and voiceovers to complement visual content
  • Video
    Serves as a dynamic visual element that combines moving images and sounds to convey information or entertainment effectively
  • Animation
    The process of creating the illusion of motion and shape change by rapidly displaying a sequence of static images that minimally differ from each other
  • Types of graphics
    • Raster image (digital graphic composed of a grid of pixels)
    • Vector image (graphics created using mathematical formulas to ensure scalability)