Paper 2

Cards (62)

  • Health
    A state of complete physical, emotional and social well being, and not
    merely the absence of disease
  • PHYSICAL
    is anything to do with the body
  • EMOTIONAL
    anything to do with your mind
  • SOCIAL
    anything to do with your relationship with other people
  • Physical Reasons
    improve muscular strength and endurance
    improve CV fitness
    increase ability to fight illness
    body composition
    decreases bone disease
  • Emotional Reasons
    increased self esteem
    reduces mental health problems
    pride in performance
    satisfaction
    anger and stress relief
  • Social Reasons
    make new friends
    good communication skills
    co-ordination and teamwork
    respect for opponents
  • Health benefits
    good fitness
    lowers mental problems
    help with weight control
    lowers chance of illness
    stronger bones
    lowers HR and BP
  • Health drawbacks
    risk of injury
    competition pressure
    obsessive interests
    early specialisation reduces future opportunities
  • Healthy Diet
    boosts energy levels
    supplies nutrients
    improves sleep
    reduces health problems
  • Unhealthy Diet
    risk of health disease
    depression from overeating
    tiredness
    lack of nutrients
  • Good Work/Rest/Sleep
    improves your physical, emotional and social health
    reduce stress
    more productive
  • Bad Work/Rest/Sleep
    leads to weight gain
    increase your risk of illness/disease
    increase stress and anxiety
  • Good Activity
    lower risk of disease
    improved mental health
    increased self esteem
    reduced stress and anxiety
  • Smoking affects
    strokes
    damages alveoli
    causes breathlessness (Emphysema)
    reduced cardiovascular fitness
    increased blood pressure
    increased risk of lung cancer
  • Alcohol affects
    affects the brain
    slow reactions
    increased blood pressure
    loss of co-ordination
    increased weight and dehydration
    increased risk of cancers
    weakens Immune System
  • Macro - Nutrients
    needed in large amounts
  • Micro - Nutrients
    needed in small amounts
  • Carbohydrates (55%)
    main source of energy
    stored in muscles
  • Proteins (15%)
    used for growth and repair
  • Fats (30%)
    protects vital organs
    can be used for low intensity energy
  • Optimum Weight
    The most favourable weight to produce their best performance in their sport
  • Factors of Optimum Weight
    height
    gender
    bone density
    muscle size
  • Closed Skill
    in a stable environment
    with clear start and finish
    tend to be self-paced
    eg. forward roll
  • Open Skill
    in a changing environment
    in competitive situations
    eg. hockey pass
  • Basic Skill
    easy
    needs little concentration
    eg. running 100m
  • Complex Skill
    needs complete attention
    technically difficult
    eg. somersault
  • Low organisation
    easily broken down into simple phrases
    eg. dance rountine
  • High Organisation
    cannot be learnt in stages
    eg. golf swing
  • Fixed Practise
    repeatedly done, over and over
    good for beginners
  • Variable Practise
    repeated in changing situations
    good for mimicking games
  • Massed Practise
    training continuously
    increases fitness and technique
  • Distributed Practise
    training with breaks
    allows for rest and reflection
  • Visual Guidance
    shown by demonstrations
    done in groups and can be easily copied
    if demo is wrong, results in incorrect learning
  • Verbal Guidance
    given by explanation
    given quickly, and during games
    relies on coaches communication
  • Manual Guidance
    moved into position
    builds confidence in beginners
    can become reliant on it
  • Mechanical Guidance
    using equipment
    builds confidence and reduces danger
    can become dependant and expensive
  • Intrinsic Feedback
    comes from the performer
    affects motivation
  • Extrinsic Feedback
    comes from an outside source like a coach
  • Concurrent Feedback
    given during the performance