In Spain, there are currently 40.7 million social network users, equivalent to 87.1% of the Spanish population. In addition, 44 million use the Internet daily for an average of 6 hours.
History of Computers
Abacus
Napier's Bones
Pascaline
Stepped Reckoner or Leibnitz Wheel
Difference Engine
Analytical Engine
Tabulating Machine
Differential Analyzer
Mark I
Generations of Computers
1st Generation
2nd Generation
3rd Generation
4th Generation
5th Generation
1st Generation Computers
Slow, huge and expensive, used vacuum tubes, batch operating system and punch cards, magnetic tape and paper tape for I/O
2nd Generation Computers
Used transistors, magnetic cores for primary memory, magnetic disc and tapes for secondary storage, assembly language, COBOL and FORTRAN, batch processing and multiprogramming
3rd Generation Computers
Used integrated circuits, remote processing, time-sharing, multi programming, high-level programming languages like FORTRON-II TO IV, COBOL, PASCAL PL/1, ALGOL-68
4th Generation Computers
Used very large scale integrated (VLSI) circuits, real time, time sharing and distributed operating system, programming languages like C, C++, DBASE
5th Generation Computers
Used ultra large scale integration (ULSI), parallel processing hardware and AI software, programming languages like C, C++, Java, .Net
Popular 5th Generation Computers
Desktop
Laptop
NoteBook
UltraBook
ChromeBook
Smartphone History
1973 - Working prototype of a mobile cellular phone
1983 - First cell phone gets approval
1991 - 2G and lithium-ion batteries
1992 - First smartphone announced and first SMS sent
1994 - First smartphone hits the market
1997 - The term smartphone was coined and mobile gaming was introduced
Smartphone
The first true smartphone was demonstrated at a computer industry tradeshow, but not marketed to consumers for another two years
The first text message was sent, reading "Merry Christmas"
December 1992
First smartphone hits the market
1994
IBM Simon Personal Communicator
A refined version of Canova's prototype, became available to consumers. It had a touchscreen and users could make phone calls, receive faxes and emails, and use apps like an address book, calendar, calculator, appointment scheduler, and notepad
The IBM Simon Personal Communicator had a price tag of $1,099 and sold 50,000 units in the first six months
The term "smartphone" was coined and mobile gaming was introduced
1997
The first mobile game was Snake, loaded on Nokia's 6110 hand-held mobile phones by Finnish developer Taneli Armanto, launching the mobile gaming industry now worth up to $152 billion
First front-facing camera phone and GPS
1999
The first commercial camera phone, the Kyocera Visual Phone VP-210, was released in Japan. It had a single front-facing camera and could snap up to 20 photos and send them via email, or 2 photos per second via Japan's cellular network
The first commercial phone with GPS technology, called the Benefon Esc, was primarily sold in Europe
First back-facing camera phone
2000
The J-SH04, released by Sharp in Japan, was the first mass-market camera phone with a back-facing built-in camera that could instantly transmit photos via carrier network
Hello, 3G networks
2001
Mobile phones could connect to the internet via 3G network for the first time, marking the start of widespread internet use on mobile phones