HCI - CHAPTER 5

Cards (79)

  • Software Engineering
    A large sub discipline that addresses the management and technical issues of the development of software systems.
  • Software Life Cycle
    describes the activities that take place from the initial concept formation for a software system up until its eventual phasing out and replacement.
  • Fundamental feature
    it provides the structure for applying techniques to develop software systems
  • Software life cycle
    is an attempt to identify the activities that occur in software development.
  • 2 main parties of Development of a software product
    1. The Customer
    2. The Designer
  • Customer
    a customer who is the client of the designing company
  • Customer

    who is the eventual user of the system
  • Waterfall Model:
    1. Requirement specification
    2. Architectural Design
    3. Detailed Design
    4. Coding and unit testing
    5. Integration and testing
    6. Operation and maintenance
  • Requirements specification
    Designer and the customer try to capture the description of what the eventual system will be expected to provide
  • Requirements specification
    determining how the system will provide the expected services.
  • Requirements specification
    Involves eliciting information from the customer about the work environment, or domain, in which the final product will function.
  • Requirements specification
    This begins at the start of product development.
  • Architectural Design
    Concentrates on how the system provides the services expected from it.
  • Architectural design
    First activity - high level decomposition of the system info components, architecture design performs this decomposition.
  • Detailed Design
    a refinement of the component description provided by the architectural design
  • Detailed design
    behavior implied by the higher -level description must be preserved in the more detailed description.
  • Language used for the detailed design must allow some analysis of the design in order to assess its properties.
  • Detailed design
    Keep track of the design options considered.
  • Coding and Unit testing
    after coding, the component can be tested to verify that it performs correctly.
  • Integration and testing
    Once enough components have been implemented and individually tested, they must be integrated as described in the architectural design.
  • Integration and Testing
    further testing is done to ensure correct behavior and acceptable use of any shared resources.
  • ISO 9241
    define usability of the office environment workstations.
  • Integration and testing provide impetus for designers to take seriously the HCI implications of their design.
  • Maintenance
    after the product release, all work on the system is considered under the category of maintenance.
  • Majority of the lifetime of a product is spent in the maintenance activity.
  • Maintenance
    Involves correction of errors in the system which are discovered after the release and the revision of the system to satisfy requirements that were not realized during previous development.
  • Maintenance
    Provides feedback to all the other activities in the life cycle.
  • Waterfall Model
    What model is this?
  • Interactive System
    are designed to enable communication between the system and the user.
  • Interactive system concerned with:
    1. Designing interactive systems to support human activities
    2. Applying usability engineering techniques to evaluate the effectiveness and appropriateness of the design.
  • Goals of Interactive design:
    1. Develop usable products
    2. Involve users in the design process
  • Usability
    means easy to learn, effective to use and provide an enjoyable experience.
  • Usability Engineering
    the ultimate test of usability based on measurement of user experience.
  • Usability Engineering
    demands that specific usability measures be made explicit as requirements.
  • Usability specification:
    1. usability attribute/principle
    2. measuring concept
    3. measuring method
    4. now level/worst case/planned level/best case
  • Usability Engineering Problems:
    1. Usability specification requires level of detail that may not be
    2. possible early in design satisfying a usability specification
    3. does not necessarily satisfy usability
  • Part of usability specification for a VCR
    Attribute: Backward recoverability
  • Part of usability specification for a VCR
    Measuring concept: Undo and erroneous programming sequence
  • Part of usability specification for a VCR
    Measuring method: Number of explicit user actions to undo current program
  • Part of usability specification for a VCR
    Now level: No current product allows such an undo