A type of interaction diagram that shows how objects interact in a particular scenario over time
UML sequence diagram
Depicts the sequence of messages exchanged between objects within a system
Highlights the order of interactions and the flow of control
UML sequence diagram
Commonly used in software development to visualize the behavior of systems and to design or understand the logic of complex interactions between components or objects
Objects/Participants
Depicted as rectangular boxes along the top of the diagram, representing the various entities or components within the system that interact with each other
Lifelines
Vertical lines associated with each object, representing the lifespan of the object during the sequence of interactions
Messages
Depicted as arrows between objects and lifelines, showing the flow of communication or interaction
Types of messages: Synchronous (solid arrows), Asynchronous (dashed arrows), Create (special arrow with filled circle), Destroy (special arrow with X)
Activation Bars
Horizontal bars that appear on lifelines to show when an object is actively processing a message, indicating the period during which an object is active and executing a particular message or operation
Optional Elements
Return messages, loops, conditional branches, and combined fragments, helping represent complex scenarios, control flows, and decision-making processes within the system
UML sequence diagrams provide a visual representation of how objects interact and communicate with each other over time, helping software developers, designers, and analysts understand and design the behavior of systems more effectively
Synchronous Messages
Represented by solid arrows, synchronous messages indicate that the sender object waits for a response from the receiver object before proceeding
Asynchronous Messages
Represented by dashed arrows, asynchronous messages indicate that the sender object continues its execution without waiting for a response from the receiver object.
Create Messages
Represented by a special arrow with a filled circle, create messages indicate the creation of a new object.
Destroy Messages
Represented by a special arrow with an X at the end, destroy messages indicate the destruction or deletion of an object.