A quantity whose value may be represented by a single (positive or negative) real number
Vector
A quantity that has both a magnitude and a direction in space
Scalar quantities
mass, density, pressure (but not force), volume, volume resistivity, and current
Vector quantities
force, velocity, acceleration
Cartesian Coordinate System
Also known as the rectangular coordinate system. Axes convention follows the "right-hand rule". A point in space may be described by stating the x, y, and z coordinates.
Vector Components
x-coordinate is equal to the distance of P from the yz plane
y-coordinate is equal to the distance of P from the xz plane
z-coordinate is equal to the distance of P from the xy plane
Vector
Identified by giving its three component vectors each lying along the three coordinate axes, whose vector sum is the given vector
Vector Addition
1. Follows the parallelogram law and is commutative and associative
2. Negating a vector reverses its direction
Vector Subtraction
Reversing the direction of a vector and adding it
Scalar-Vector Multiplication
1. Obeys associative and distributive laws
2. A vector reverses its direction when multiplied by a negative scalar
3. Dividing a vector by a scalar value is just multiplying it with the reciprocal of the scalar
Vector Addition Identities
Commutative
Associative
Distributive
Position Vector
Describes the position of a point in space
Distance Vector
Describes the distance between two points in space
Vector Magnitude (Euclidean Norm)
The magnitude of a vector B, written |B| or simply B, is given by the square root of the sum of the squares of its components
The unit vector in the direction of B, or B/|B|, is given by dividing the vector by its magnitude
Dot or Scalar Product
The product of the magnitude of A, the magnitude of B, and the cosine of the smaller angle between them
Obeys the commutative and distributive laws
If the vectors are orthogonal, the dot product is zero
Cross or Vector Product
The magnitude of the cross product is equal to the product of the magnitudes of A and B and the sine of the smaller angle between them
The direction of the cross product is perpendicular to the plane containing A and B and is along that one of the two possible perpendiculars which is in the direction of advance of a right-handed screw as A is turned into B
Cross or Vector Product Properties
It is not commutative
It is not associative
It is distributive
Scale property
Zero identity
Components
Triple Product
Scalar Triple Product: The volume of the rectangular parallelepiped having A, B, and C as the edges
Vector Triple Product: The vector obtained by taking the cross product of A with the cross product of B and C
Scalar Projection
The component of vector A in the direction of vector B
Vector Projection
The vector component of A in the direction of B
Vector Field
A vector function of a position vector. A collection of different vectors in magnitude and direction.