E-MAG Lesson 1

Cards (23)

  • Scalar
    A quantity whose value may be represented by a single (positive or negative) real number
  • Vector
    A quantity that has both a magnitude and a direction in space
  • Scalar quantities
    • mass, density, pressure (but not force), volume, volume resistivity, and current
  • Vector quantities
    • force, velocity, acceleration
  • Cartesian Coordinate System
    Also known as the rectangular coordinate system. Axes convention follows the "right-hand rule". A point in space may be described by stating the x, y, and z coordinates.
  • Vector Components
    • x-coordinate is equal to the distance of P from the yz plane
    • y-coordinate is equal to the distance of P from the xz plane
    • z-coordinate is equal to the distance of P from the xy plane
  • Vector
    Identified by giving its three component vectors each lying along the three coordinate axes, whose vector sum is the given vector
  • Vector Addition
    1. Follows the parallelogram law and is commutative and associative
    2. Negating a vector reverses its direction
  • Vector Subtraction
    Reversing the direction of a vector and adding it
  • Scalar-Vector Multiplication
    1. Obeys associative and distributive laws
    2. A vector reverses its direction when multiplied by a negative scalar
    3. Dividing a vector by a scalar value is just multiplying it with the reciprocal of the scalar
  • Vector Addition Identities
    • Commutative
    • Associative
    • Distributive
  • Position Vector
    Describes the position of a point in space
  • Distance Vector
    Describes the distance between two points in space
  • Vector Magnitude (Euclidean Norm)
    • The magnitude of a vector B, written |B| or simply B, is given by the square root of the sum of the squares of its components
    • The unit vector in the direction of B, or B/|B|, is given by dividing the vector by its magnitude
  • Dot or Scalar Product
    • The product of the magnitude of A, the magnitude of B, and the cosine of the smaller angle between them
    • Obeys the commutative and distributive laws
    • If the vectors are orthogonal, the dot product is zero
  • Cross or Vector Product
    • The magnitude of the cross product is equal to the product of the magnitudes of A and B and the sine of the smaller angle between them
    • The direction of the cross product is perpendicular to the plane containing A and B and is along that one of the two possible perpendiculars which is in the direction of advance of a right-handed screw as A is turned into B
  • Cross or Vector Product Properties

    • It is not commutative
    • It is not associative
    • It is distributive
    • Scale property
    • Zero identity
    • Components
  • Triple Product
    • Scalar Triple Product: The volume of the rectangular parallelepiped having A, B, and C as the edges
    • Vector Triple Product: The vector obtained by taking the cross product of A with the cross product of B and C
  • Scalar Projection
    The component of vector A in the direction of vector B
  • Vector Projection
    The vector component of A in the direction of B
  • Vector Field
    A vector function of a position vector. A collection of different vectors in magnitude and direction.
  • Scalar Field Examples
    • Density at any point P within a volume
    • Elevation of a point (x,y) from sea level
    • Temperature at inside a container
  • Vector Field Examples
    • Wind Strength and direction in a region
    • Magnetic Field of the Earth