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Cards (60)
Cube a number
It isn't always
bigger
Power of 1
a =
1
If same base
Add powers
Area
base x height
/
2
Parallelogram
A=base x height
Expanding
double brackets
£9
(+3) (x-3) XX3 -
x²-2x-15
Sequences
A pattern of
number
,
shapes
etc.
Types of sequences
Linear
/arithmetic
Quadratic
Geometric
Other
Linear
/
arithmetic
Increases/decreases by the
SAME
amount each time
Quadratic
The number it
increases
/decreases by changes in line with a
linear
sequence
Geometric
Multiply
or
divide
by same amount each time
Parallelogram
-2
pairs of parallel sides
-diagonal bisect
-opposite angles are equal
-adjacent angles add up to 180° (coenteria)
-opposite sides same length
Rhombus
-all sides same
length
-diagonals
bisect
at
90°
-2
pairs of parallel sides
-opposite
angles equal
-adjacent
angles add up to
180°
Rectangle
-diagonals
cross at
90°
(NO bisect)
no
pairs
of
parallel
lines
-2
pairs of
equal length
sides (opposite)
-angles
between different
length
sides
Trapezium
-1
pair of parallel sides
NOT-angles between parallel sides:
180
-diagonals
do Net bisect
Fractions
1. +for+ and
fractions
, use
Common
denominator
2. if no co, use
lowest
common multiple
3. (
mixed
numbers, make
improper
fractions)
4. for x, just do it
5. for ÷, use
reciprocal
Solving equations + inequalities
1. If there are inequality symbols: <, >,
≤
,
≥
2. EG -4 is less than
4
3. £76 is greater than
6
4. 5 ≤ 8 is less than or equal to
5
5
. K ≥ 7 is greater than or equal to 7
6. 3 < g ≤
5
is greater than 3 and less than or equal to
5
Square numbers
Up to
15
:
1
=1, 2²=4, 3²=9, 4²=16, 5²=25, 6²=36, 7²=49, 8²=64, 9²=81, 10²=100, 11²=121, 12²=144, 13²=169, 14²=196, 15²=225
Cube numbers
5 + 10: 1³=1, 2³=8, 3³=27, 4³=64, 5³=125, 10³=
1000
Standard
Form
a x
10
^n, where a is between 1 and
10
Percentage calculations
Initial
amount x
multiplier
Solving linear equations
1. EG
5x
+
6
=21
2.
5x
=
15
3.
x=3
Solving equations with unknowns on both sides
1. EG
2x
+
3
=6x-5
2.
-4x
=
-8
3.
x
=
2
Solving equations with fractions
1. EG x+2=5
2. x=3
3. EG
2x-c+6=6
4.
2x-c=0
5.
2x=c-6
6.
x=(c-6)/2
The nth term
EG 5, 10, 15, 20, 25 =
5n
Angle types
Right
angle = 90°
Reflex
angle = between 180° and 360°
Acute
angle = less than 90°
Obtuse
angle = between 90° and 180°
Angles around a straight line
Add up to
180°
Angles around a point
Add up to
360°
Vertically opposite angles
Are
equal
Angles in a triangle
Add up
to
180°
Angles in a quadrilateral
Add up to
360°
Parallel lines
Never meet, same gradient, different y-intercept
Perpendicular lines
Meet at
90°
(right angle), product of gradients is
-1
Quadratic graphs
Highest power = 2, make a table of values, draw
axis
, plot coordinates, join with
smooth curve
, turning point, x-intercepts (roots)
Manipulating algebraic expressions
1.
Simplify
- collect like terms
2. Expanding
brackets
- multiply each term inside by the term outside
3.
Factorising
- put back into brackets using the
Highest Common Factor
Prisms
3D shapes with a constant
cross-section
,
surface area
= total area of all faces, volume = area of cross-section x depth
Parts of a circle
Diameter
Chord
Circumference
Radius
Major segment
Minor segment
Major arc
Minor arc
Tangent
Straight line graphs
Gradient = change in y / change in x,
y-intercept
,
midpoint
Converting units of time
Adding
/subtracting times,
converting
between hours/minutes
Speed, distance, time
1. Distance =
speed
x
time
2. Speed =
distance
/
time
3. Time =
distance
/
speed
4. Average speed =
total distance
/
total time
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