LESSON 3 - CS 15 : MEDIA AND INFORMATION LITERACY

Cards (15)

    1. UBIQUITOUS LEARNING (MOOC)
    MOOCS are asynchronous, open-access, Web-based courses geared toward enrolling hundreds or thousands of students at a time. MOOCs deliver content via recorded video lectures, online readings, and online
    assessments, as well as various degrees of student-student and student-instructor interaction.

  • WHY MOOC?
    A. Lack of entry requirements
    • An MOOC can be taken by anyone who is interested in the subject matter and able to access the course, regardless of age, background, or location

  • WHY MOOC?
    B. High quality
    • MOOCs are led by subject matter experts (SMEs) and supported by teaching assistants, so that students have access to first-rate educational resources
  • WHY MOOC?
    E. Self-paced but supported learning
    • An MOOC enables students to work through the course materials and assessments at their own rates while also interacting with a global learning community
  • 2. Wearable Technology
    • are the pioneer and worldwide leading innovation and market development platform for technologies worn close to the body, on the body or even in the body.
  • Wearable Technology EXAMPLE
    A. Stretch Sense
    A fabric sensor that is a perfectly field-ready solution for naturally measuring sports movements. sensors are lightweight, heavy duty, and connected to a Bluetooth circuit.
  • Wearable Technology EXAMPLE
    B. Google Glass
    • A brand of smart glasses, an optical head-mounted display designed in the shape of a pair of glasses. displays information in a smartphone-like, hands-free format
  • Wearable Technology EXAMPLE C. Smart Cane
    Currently, visually impaired people use a traditional cane as a tool for directing them when they move from one place to another
  • 3D -means three-dimensional, i.e. something that has width, height and depth (length).
  • Industries that use 3D environment
    • Film
    • Games
    • Broadcast
    • Web
    • Advertising
    • Engineering
    • Architecture
  • THREE BASIC PHASES IN 3D COMPUTER GRAPHICS CREATION

    1. 3D Modeling - the process of forming a computer model of an object's shape
  • 3D environment -allows you to create objects in a 3-dimensional space.
  • 3.3D ENVIRONMENT
    It is widely used by animators and designers for the film, games, broadcast, web and advertising industries as well as by engineers and architects to visualize their products, packaging, and architectural designs.
  • THREE BASIC PHASES IN 3D COMPUTER GRAPHICS CREATION 2. Layout and Animation - the motion and placement of objects within a scene
  • THREE BASIC PHASES IN 3D COMPUTER GRAPHICS CREATION 3. 3D Rendering - the computer calculations that generate the image based on light placement, surface types, and other qualities