mechanics AS

    Cards (57)

    • Scalar quantities

      Quantities that only have a size or magnitude
    • Vectors
      Quantities that have both a size (magnitude) and a direction
    • Examples of scalar quantities

      • Distance
      • Speed
      • Mass
    • Examples of vector quantities
      • Displacement
      • Velocity
      • Acceleration
      • Weight
      • Force
    • Displacement

      The distance between the start and end position, including direction
    • Velocity
      The rate of change of displacement
    • Acceleration

      The rate of change of velocity
    • Mass

      The amount of matter an object contains
    • Weight
      The force exerted by gravity on an object with mass
    • Adding vectors
      1. Draw scale diagram
      2. Measure angle with protractor
      3. Find resultant
    • Resolving a vector
      1. Find horizontal component (F_x = F cos(θ))
      2. Find vertical component (F_y = F sin(θ))
    • If an object is in equilibrium, the sum of the forces is zero and the sum of the moments is zero
    • Moment of a force
      Force x perpendicular distance from point to line of action of force
    • Moment of a couple
      Force x distance between parallel forces
    • The principle of moments states that in equilibrium, the total clockwise moments = total anticlockwise moments
    • Center of mass
      The point at which an object's mass appears to act
    • If the center of mass is within the base, the object is stable
    • Speed = distance / time, velocity = displacement / time
    • Center of mass
      • For uniform shapes, the center of mass always acts at the center
      • If the center of mass is within the base, the object is quite stable
    • Center of gravity
      • Where the weight force is acting
    • If the center of mass is within the base, the object is quite stable
    • The center of mass of a ruler with different masses hung on it is at the midpoint
    • Displacement-time graph
      1. Gradient = velocity
      2. Positive and negative displacement
      3. Gradient can change
    • Velocity-time graph
      1. Gradient = acceleration
      2. Positive and negative velocity
      3. Constant, increasing, decreasing acceleration
    • Acceleration-time graph

      1. Positive and negative acceleration
      2. Constant acceleration
      3. Deceleration
    • Average velocity
      (Initial velocity + Final velocity) / 2
    • The SUVAT equations allow finding the unknown variable if 3 are known
    • Projectile motion
      Motion with no horizontal acceleration, parabolic path
    • Upwards is positive direction, downwards is negative for projectile motion
    • Acceleration due to gravity (g) is 9.81 m/s^2
    • Terminal speed

      Speed at which the drag force equals the weight force, no further acceleration
    • Newton's Laws
      • No net force, object remains at constant velocity
      • Net force is proportional to rate of change of momentum
      • Forces between objects are equal and opposite
    • Momentum
      Mass x Velocity, a vector quantity
    • Momentum is conserved in explosions and collisions
    • We have to talk about an event, either an explosion where initially things were both at rest and they move away in different directions, or a collision where things come together and then they might stick together or move off again in different directions
    • Object 1
      Mass m1, initial velocity u1
    • Object 2
      Mass m2, initial velocity u2
    • The momentum before is equal to m1*u1 + m2*u2
    • After the event, the objects might move off in the same direction, different directions, or stick together
    • The total momentum before and after is conserved, provided linear momentum is conserved
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