mechanics AS

Cards (57)

  • Scalar quantities

    Quantities that only have a size or magnitude
  • Vectors
    Quantities that have both a size (magnitude) and a direction
  • Examples of scalar quantities

    • Distance
    • Speed
    • Mass
  • Examples of vector quantities
    • Displacement
    • Velocity
    • Acceleration
    • Weight
    • Force
  • Displacement

    The distance between the start and end position, including direction
  • Velocity
    The rate of change of displacement
  • Acceleration

    The rate of change of velocity
  • Mass

    The amount of matter an object contains
  • Weight
    The force exerted by gravity on an object with mass
  • Adding vectors
    1. Draw scale diagram
    2. Measure angle with protractor
    3. Find resultant
  • Resolving a vector
    1. Find horizontal component (F_x = F cos(θ))
    2. Find vertical component (F_y = F sin(θ))
  • If an object is in equilibrium, the sum of the forces is zero and the sum of the moments is zero
  • Moment of a force
    Force x perpendicular distance from point to line of action of force
  • Moment of a couple
    Force x distance between parallel forces
  • The principle of moments states that in equilibrium, the total clockwise moments = total anticlockwise moments
  • Center of mass
    The point at which an object's mass appears to act
  • If the center of mass is within the base, the object is stable
  • Speed = distance / time, velocity = displacement / time
  • Center of mass
    • For uniform shapes, the center of mass always acts at the center
    • If the center of mass is within the base, the object is quite stable
  • Center of gravity
    • Where the weight force is acting
  • If the center of mass is within the base, the object is quite stable
  • The center of mass of a ruler with different masses hung on it is at the midpoint
  • Displacement-time graph
    1. Gradient = velocity
    2. Positive and negative displacement
    3. Gradient can change
  • Velocity-time graph
    1. Gradient = acceleration
    2. Positive and negative velocity
    3. Constant, increasing, decreasing acceleration
  • Acceleration-time graph

    1. Positive and negative acceleration
    2. Constant acceleration
    3. Deceleration
  • Average velocity
    (Initial velocity + Final velocity) / 2
  • The SUVAT equations allow finding the unknown variable if 3 are known
  • Projectile motion
    Motion with no horizontal acceleration, parabolic path
  • Upwards is positive direction, downwards is negative for projectile motion
  • Acceleration due to gravity (g) is 9.81 m/s^2
  • Terminal speed

    Speed at which the drag force equals the weight force, no further acceleration
  • Newton's Laws
    • No net force, object remains at constant velocity
    • Net force is proportional to rate of change of momentum
    • Forces between objects are equal and opposite
  • Momentum
    Mass x Velocity, a vector quantity
  • Momentum is conserved in explosions and collisions
  • We have to talk about an event, either an explosion where initially things were both at rest and they move away in different directions, or a collision where things come together and then they might stick together or move off again in different directions
  • Object 1
    Mass m1, initial velocity u1
  • Object 2
    Mass m2, initial velocity u2
  • The momentum before is equal to m1*u1 + m2*u2
  • After the event, the objects might move off in the same direction, different directions, or stick together
  • The total momentum before and after is conserved, provided linear momentum is conserved