module 5

Cards (27)

  • A small book consisting of a senes of amages in different positions that create illusion of movement when thumb is placed so pages thp quickly.
    Flip book
  • The action or process of moving or being moved.
    Motion
  • Refers to materias, programs, applications and the like that teachers and students use to formulate new uniormation to learning through the use, analysis, evaluation and production of moving text and images
    Motion information and Media
  • A recording of moving visual images made digitally or on videotape.
    Video
  • a graphic representation of how your video will unfold, shot by shot.
    Storyboard
  • is visual media that gives the appearance of movement. It can be a collection of graphics, footage, videos. It is combined with audio, text and/or interactive content to create multimedia. 
    Motion Media
    • Animations animated gifs (Graphic Interchange Format), Flash,  Shockwave, Denamic HTML
    • Video formats/Vulen Codecs motion media use large resources. Codecs compresses and decompresses video files.
    • Examples are H.26N series, Quicktime, DivX, MPG, MP4 
    According to format
  • according to purpose:
    education, entertainment, advertising
  • according to source
    personal, social media, media companies
  • according to audience
    private or public; directed or general
  • Is it peer reviewed and verifiable
    Validity of information
  • Primary or secondary source? Does the video capture the actual event or does it simply present information learned about an event
    Source
  • Relationship of the author to the event
    Does he have firsthand knowledge
  • Technical methods of detecting tampering/fake video: -
    Smoothness of video-if some action was missing - Lighting coverage matches - determines the size and direction of the shadow - Scale and size consistent-scale refers to how the size of the objects in reference to one another are near the real thing.
  • Advantages of motion media and information: - It can show processes in detail and in sequence - It captures motion in a manner that can be viewed repeatedly - Simulations allow for safe observation - It can cut across different cultures and groups - It allows scenes, history, events and phenomenon to be recreated - It enables learning with emotions
  • Limitations of Motion Media and Information: - Compared to other forms of visual media, the viewer cannot always interrupt the presentation. - It is often times more costly than other forms of visual media. - Other data may be presented best using still images. Examples are graphs, diagrams, maps. - It is subject to misinterpretation 
  • The tone of the movement can be highlighted by the speed coupled with music. A fast movement gives vigor and vitality, intensifying emotions A slow movement connotes lethargy, solemnity of sadness

    Speed can be constant or variable
  • It can also refer to the growing or shrinkung of an object. As objects move, the background must remain in scale with the object. 

    Direction can indicate a movement from one direction to another
  • It shows the change in direction of a movement. It is important to note the triggers to the change in direction of an object. These triggers are often key objects or events in story  

    Motion Path refers to the route that the object will take
  • Objective timing can be measured in minutes, seconds, days, etc. Subjective timing is psychological or felt Objective timing is used to produce subjective timing Timing can be used to clarity of intensify the message on the event. Using a pause can help time the events

    Timming can be objective ot subjective
  • Speed, direction and timing should depict natural laws of physics. (trajectories, impact on objects and reactions of the environment) 
    Principle 1
  • Timing affects recall. Fast movement sends much information Slow movement provides emphasis and lasting recall.
    Principle 2
  • Transitions are used to switch between scenes. Having a clear start and finish in your motion path or scenes. Using neutral colors at the start or end of a scene is a good method for creating the right mindset. 
    Principle 3
  • Sound and color adds depth and meaning to movement.
    Principle 4
  • Cartooning your graphic and text provides dynamic movement. This can be done by using the following movements: stretching, rotating, squashing
    Principle 5
  • Blurring can be used in different ways. In animation, blurring can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency. 
    Principle 6
  • Always review the purpose of the movement. Movement is not added for the sake of it. 
    Principle 7