How do people learn and remember?

Cards (43)

  • Learning
    Learning is the process of acquiring knowledge, skills, or behaviours through experience.
  • Classical Conditioning
    Demonstrates that learning can occur involuntarily as a result of the pairing of different stimuli. The learner is passive in the conditioning (involuntary).

    It's a process of learning involuntary association between a neutral stimulus and an unconditional stimulus that results in a conditioned response.
  • Classical Conditioning- Before Conditioning
    The NS exists which produces no significant response, as well as an UCS that automatically produces an UCR.
  • Classical Conditioning- During Conditioning
    The NS is repoeadtly paired with the UCS, which in turn produces the UCR.
  • Classical Conditioning- After Conditioning
    The NS becomes the CS, producing a CR. The CR has been learnt.
  • Neutral Stimulus (NS)
    The stimuli that produces no significant response prior to conditioning
  • Unconditioned Stimulus (UCS)
    The stimulus that produces an unconscious response
  • Unconditioned Response (UCR)
    A naturally occurring behaviour in response to a stimulus
  • Conditioned Stimulus (CS)
    (Originally the NS) that produces a conditioned response after being repeatedly paired with an unconditioned stimulus.
  • Conditioned Response (CR)
    The response that occurs involuntarily after the conditioned stimulus is presented.
  • Operant Conditioning
    Operant conditioning is a three-phase learning process that involves an antecedent, behaviour and consequence, whereby the consequence of a behaviour determines that likelihood that it will reoccur. The learner is active in this conditioning.
  • Operant Conditioning- Antecedent
    The stimuli or event that proceeds and often elicits a particular behaviour.

    E.G. the owner says the word 'sit' to their dog.
  • Operant Conditioning- Behaviour
    The voluntary actions that occur in the presence of the antecedent.

    E.G. the dog sits in response to the command word 'sit'.
  • Operant Conditioning- Consequence
    The outcome of the behaviour, which determines the likelihood that it will occur again. Involves positive/negative reinforcement/punishment.

    E.G. The owner gives the dog a treat after they sit upon command. This increases the likelihood that the dog will sit on command again in the future.
  • Positive Reinforcement
    The addition of a desirable stimulus, which in turn increases the likelihood of a behaviour reoccurring.

    +Desirable (add)
  • Negative Reinforcement
    The removal of an undesirable stimulus, which in turn increases the likelihood of a behaviour reoccurring.

    -Undesirable (remove)
  • Positive Punishment
    The addition of an undesirable stimulus, which in turn decreases the likelihood of a behaviour reoccurring.

    +Undesirable (add)
  • Negative Punishment
    The removal of a desirable stimulus, which in turn decreases the likelihood of a behaviour reoccurring.

    -Desirable (remove)
  • Observational Learning
    Is a process of learning that involves watching the behaviour of a model and the associated consequence of that behaviour.
  • Observational Learning- Stage 1: Attention
    Actively focusing on the models behaviour. Attention may be influenced by: motivation, situation and characteristics.

    We are more likely to imitate models who have high status, similarities, those who are familiar and that their behaviour is visible and easy to imitate.
  • Observational Learning- Stage 2: Retention
    The learnt behaviour must be stored in memory as a mental representation so that the observed learning can be utilised at a later date.
  • Observational Learning- Stage 3: Reproduction
    The learner must have the physical and mental ability to convert these mental representations and actions.
  • Observational Learning- Stage 4: Motivation
    The learner must want to imitate the learnt behaviour. This will depend on whether the learner believes that there will be a desirable consequence (reinforcement) for reproducing the learnt behaviour.
  • Observational Learning- Stage 5: Reinforcement
    Receiving reinforcement will increase the likelihood that the behaviour will be repeated again in the future.
  • Observational Learning- External Reinforcement
    When you get praise or rewards for your behaviour.
  • Observational Learning- Vicarious Reinforcement
    Is observing the modelled behaviour being reinforced for other people.
  • Observational Learning- Self-Reinforcement
    Meeting certain standards of performance we set for ourselves, can be both negative or positive.
  • Encoding
    The process that converts information into a useable form (code) that can be stored and represented in the memory system. Converting information into a neural pathway.
  • Storage
    Information is retained in memory overtime
  • Retrieval
    Information is recovered from memory when needed, bringing it into consciousness.
  • Sensory Memory
    Receives and stores an unlimited amount of sensory information up to a few seconds.

    0.2-4 seconds sees up to 10 seconds, unlimited capacity.
  • Iconic Memory
    The sensory Register for visual information which it sores in the form of an icon. 0.2 to 0.4 seconds, unlimited capacity.

    Subdivision of Sensory Memory
  • Echoic Memory
    The sensory register for auditory information which it stores in the form of an echo. 3 to 4 seconds, unlimited capacity.

    Subdivision of Sensory Memory
  • Short Term Memory (STM)
    Stores a limited amount of information entering from the sensory memory or retrieved from LTM for a short period of time unless information is rehearsed.

    12-20 seconds sees up to 30 seconds, limited to capacity, 7+-2 pieces of info.
  • Chunking
    Grouping seperate items of information from a large single information unit (chunk) to increase STM capacity at any given moment.
  • Long Term Memory (LTM)
    Used for relatively permanent storage of an unlimited amount of information.

    Potentially permanent, unlimited capacity.
  • Explicit Memory
    Are memories which are consciously retrieved.
  • Semantic Memory
    Impersonal factual knowledge about the world e.g. days of the week.
  • Episodic Memory
    Personally significant events or episodes that are related to a specific time or place e.g. birthday celebration.
  • Implicit Memory
    Are memories that don't require conscious or intentional retrieval.