Learning is the process of acquiring knowledge, skills, or behaviours through experience.
Classical Conditioning
Demonstrates that learning can occur involuntarily as a result of the pairing of different stimuli. The learner is passive in the conditioning (involuntary).
It's a process of learning involuntary association between a neutral stimulus and an unconditional stimulus that results in a conditioned response.
Classical Conditioning- Before Conditioning
The NS exists which produces no significant response, as well as an UCS that automatically produces an UCR.
Classical Conditioning- During Conditioning
The NS is repoeadtly paired with the UCS, which in turn produces the UCR.
Classical Conditioning- After Conditioning
The NS becomes the CS, producing a CR. The CR has been learnt.
Neutral Stimulus (NS)
The stimuli that produces no significant response prior to conditioning
Unconditioned Stimulus (UCS)
The stimulus that produces an unconscious response
Unconditioned Response (UCR)
A naturally occurring behaviour in response to a stimulus
Conditioned Stimulus (CS)
(Originally the NS) that produces a conditioned response after being repeatedly paired with an unconditioned stimulus.
Conditioned Response (CR)
The response that occursinvoluntarily after the conditioned stimulus is presented.
Operant Conditioning
Operant conditioning is a three-phase learning process that involves an antecedent, behaviour and consequence, whereby the consequence of a behaviour determines that likelihood that it will reoccur. The learner is active in this conditioning.
Operant Conditioning- Antecedent
The stimuli or event that proceeds and often elicits a particular behaviour.
E.G. the owner says the word 'sit' to their dog.
Operant Conditioning- Behaviour
The voluntary actions that occur in the presence of the antecedent.
E.G. the dog sits in response to the command word 'sit'.
Operant Conditioning- Consequence
The outcome of the behaviour, which determines the likelihood that it will occur again. Involves positive/negative reinforcement/punishment.
E.G. The owner gives the dog a treat after they sit upon command. This increases the likelihood that the dog will sit on command again in the future.
Positive Reinforcement
The addition of a desirable stimulus, which in turn increases the likelihood of a behaviour reoccurring.
+Desirable (add)
Negative Reinforcement
The removal of an undesirable stimulus, which in turn increases the likelihood of a behaviour reoccurring.
-Undesirable (remove)
Positive Punishment
The addition of an undesirable stimulus, which in turn decreases the likelihood of a behaviour reoccurring.
+Undesirable (add)
Negative Punishment
The removal of a desirable stimulus, which in turn decreases the likelihood of a behaviour reoccurring.
-Desirable (remove)
Observational Learning
Is a process of learning that involves watching the behaviour of a model and the associated consequence of that behaviour.
Observational Learning- Stage 1: Attention
Actively focusing on the models behaviour. Attention may be influenced by: motivation, situation and characteristics.
We are more likely to imitate models who have high status, similarities, those who are familiar and that their behaviour is visible and easy to imitate.
Observational Learning- Stage 2: Retention
The learnt behaviour must be stored in memory as a mental representation so that the observed learning can be utilised at a later date.
Observational Learning- Stage 3: Reproduction
The learner must have the physical and mental ability to convert these mental representations and actions.
Observational Learning- Stage 4: Motivation
The learner must want to imitate the learnt behaviour. This will depend on whether the learner believes that there will be a desirable consequence (reinforcement) for reproducing the learnt behaviour.
Observational Learning- Stage 5: Reinforcement
Receiving reinforcement will increase the likelihood that the behaviour will be repeated again in the future.
Observational Learning- External Reinforcement
When you get praise or rewards for your behaviour.
Observational Learning- Vicarious Reinforcement
Is observing the modelled behaviour being reinforced for other people.
Observational Learning- Self-Reinforcement
Meeting certain standards of performance we set for ourselves, can be both negative or positive.
Encoding
The process that converts information into a useable form (code) that can be stored and represented in the memory system. Converting information into a neural pathway.
Storage
Information is retained in memory overtime
Retrieval
Information is recovered from memory when needed, bringing it into consciousness.
Sensory Memory
Receives and stores an unlimited amount of sensory information up to a few seconds.
0.2-4 seconds sees up to 10 seconds, unlimited capacity.
Iconic Memory
The sensory Register for visual information which it sores in the form of an icon. 0.2 to 0.4 seconds, unlimited capacity.
Subdivision of Sensory Memory
Echoic Memory
The sensory register for auditory information which it stores in the form of an echo. 3 to 4 seconds, unlimited capacity.
Subdivision of Sensory Memory
Short Term Memory (STM)
Stores a limited amount of information entering from the sensory memory or retrieved from LTM for a short period of time unless information is rehearsed.
12-20 seconds sees up to 30 seconds, limited to capacity, 7+-2 pieces of info.
Chunking
Grouping seperate items of information from a large single information unit (chunk) to increase STM capacity at any given moment.
Long Term Memory (LTM)
Used for relatively permanent storage of an unlimited amount of information.
Potentially permanent, unlimited capacity.
Explicit Memory
Are memories which are consciously retrieved.
Semantic Memory
Impersonal factual knowledge about the world e.g. days of the week.
Episodic Memory
Personally significant events or episodes that are related to a specific time or place e.g. birthday celebration.
Implicit Memory
Are memories that don't require conscious or intentional retrieval.