MIL

Cards (197)

  • Marshall McLuhan (1964): '"The medium is the message"'
  • Medium
    • May be affected how messages are received
    • Own background/experience may have also affect the interpretation of messages
  • First step in becoming media and information literate is to understand how information, ideas and meaning are communicated through and by various media
  • Each medium has its own 'language' or 'grammar' that works to convey meaning in a unique way
  • Language
    The technical and symbolic ingredients or codes and conventions that media and information professionals may select and use in an effort to communicate ideas, information and knowledge
  • Genre
    • French = Kind or Class
    • Genus (latin) = class of things that can be broken down into subcategories
  • Primary genres that media creators and producers invoke
    • NEWS
    • Entertainment
  • News
    • Stories that have critical importance to community and national life
    • Basic structure: Beginning, middle, end
    • Major Division for News stories: Hard or straight news, Feature, Soft News, Investigative News, Opinion
  • Entertainment
    Entretenir = to hold attention, keep busy, or amused
  • Movie genres
    • Action Movies
    • Adventure Movies
    • Comedy films
    • Drama
    • Horror
    • Romance
    • Thriller
    • War or conflict movies
  • Codes
    System of signs that when put together to create a meaning
  • Types of Codes
    • Technical Codes
    • Symbolic Codes
    • Written Codes
  • Technical Codes
    • Camera Technique
  • Symbolic Codes
    • Setting
    • Mise en scene
    • Acting
    • Colour
  • Written Codes
    • Formal written language used in a media product
    • Used to advance a narrative, communicate information about a character or issues and themes
  • Types of Conventions
    • Form Conventions
    • Story Convention
    • Genre Convention
  • Intellectual Property
    Creation of the mind, such as inventions
  • Types of intellectual property
    • Copyright
    • Plagiarism
    • Fair Use
  • Copyright
    • A legal device that gives the creator of a literary, artistic, musical, or other creative work the sole right to publish and sell that work
    • Violation of a copyright is called infringement
  • Types of plagiarism (source not cited)
    • The Ghost Writer
    • The Photocopy
    • The Potluck Paper
    • Poor Disguise
    • The Labor Laziness
    • The Self-Stealer
  • Types of plagiarism (source cited but still plagiarized)
    • The Forgotten Footnote
    • The Misinformer
    • The Too-Perfect Paraphrase
    • The Resourceful Citer
    • The Perfect Crime
  • Fair Use
    You can use copyrighted materials without license only for certain purposes. Such as Commentary, Criticism, Reporting, Research, Teaching
  • Guidelines for Fair Use
    • A Majority of the content you create must be your own
    • Give credit to the copyright holder
    • Don't make money off of the copyrighted work
  • Digital Citizenship
    Having the appropriate knowledge and skills to effectively use digital technologies
  • Aspects of digital citizenship
    • Netiquette (network etiquette)
  • Virginia Shea's Core Rules of Netiquette
    • Remember the Human
    • Adhere to the same standards of behavior online that you follow in real life
    • Know where you are in cyberspace
    • Respect other people's time and bandwidth
    • Make yourself look good online
    • Share expert knowledge
    • Help keep flame wars under control
    • Respect other people's privacy
    • Don't abuse your power
    • Be forgiving of other people's mistakes
  • Follow the acronym THINK (T - is it true? H - Is it helpful? I - is it inspiring? N - Is it necessary? K - Is it kind?)
  • Digital divide may further be grouped into three divisions
    • The digital natives and the digital immigrants
    • The digital rich and digital poor
    • Digital skilled and digital unskilled
  • Digital natives
    People born in the Internet and digital technology age. Often used synonymously with 'Millennial', though not all digital natives are millennials and not all millennials are digital natives
  • Digital immigrants
    Born before the widespread adoption of computers and the Internet
  • Internet addiction
    Addiction = a compulsive, chronic, physiological or psychological need for a habit-forming substance, behavior, or activity having harmful physical, psychological, or social effects
  • Signs and symptoms of Internet addiction
    • Being less conscious of time spent online or with gadgets that enable Internet access
    • Failing to complete tasks or activities intended to be finished at the time you were using the Internet
    • Having less time with friends and family
    • Lack of remorse for your excessive Internet use
    • Feeling more excited with Internet activities rather than real-life or physical activities
  • Cyberbullying
    • Offensive action toward another which takes place using electronic technology
    • Hateful and mean messages as well images which are deliberately meant to mock, ridicule, embarrass, hurt, or attack a person
    • Feeds "a continuum of damaging behavior"
  • Cyberbullying affects over 70 percent of young people globally
  • 2012 = college student shouting at a female security guard at LRT-2 Santolan went viral
  • 2013 = 12-year-old Fil-Am student from New York took her own life after she was bullied (arguing with another classmate)
  • 2017 = Grade 8 student from Ramon Torres National High School (RTNHS) in Negros Occidental ended his own life (accused of stealing computer tablet)
  • Informational
    Social media and the World Wide Web offers the audience a wider avenue for intellectual discussion and productive conversations
  • World Wide Web
    • Forefront of information providers
    • Enriched information through synergy of text, audio, image, and video
  • Cybercrime
    A crime committed with or through the use of information and communication technologies such as radio, television, cellular phone, computer and network and other communication device or application