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HM 03
HM 03 MIDTERM
CHAPTER 8 - DESIGN AND MANAGING SERVICE
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Cards (36)
Design
- related to physical structure of certain products
Blueprinting
- illustration on how services are rendered
Brainstorming
- Generate ideas from a group of people
Cultural Probes
- referred to as a User Diary
Immersion
- known as research or role playing
User Centered
- created for the customers
Co Creative
- take into account the stakeholders
Sequencing
- products and services are most often delivered
Evidencing
- created an impact to the customers already
Holistic
- environment plays a big role
Service provision innovation
- Firms offering new or improved services
Service innovation
- Redefining customer roles
Innovation though solutions
- offering activities translating to the provision of solution
Service innovation through
Interconnectivity
- technology advancements have led to the digitization
Self Service
- customers of the organization perform most
Remote Service Organization
- no customers involved
Interpersonal services
- both customer and service employees are present
Service Participants
- concerned with whom service setting would affect
Lean
- simple, modest in composition
Elaborated
- service setting is complicated
Affinity Diagram
- gather and organize information from a significant amount of mixed data sourced from research
Character Profiles
- These supplement the understanding and appreciation of designers by providing patterns or trends
User Journey Map
- Quotes to tell about the journey of the user through a service
Documentaries
- provide information at the initial stage of the design process
Contextual Interviews
- conducted in the service users natural environment
Empathy Probes
- consider what the users are thinking and feeling
Ethnographic User Research
- support a deeper understanding of design issues for service designers
Experience Prototype
- simulation of service to test new service ideas
Focus Group
- carefully selected participants discuss a specific topic
Observation
- used to identify problem when users are interacting with a product
Personas
- fictional characters based on actual data collected from users, rather than stereotypes
Prototyping
- used to test a new design before production by observing user interaction
Scenarios
- hypothetical stories that visualize use usage of a service
Service Prototype
- simulation tool used to test service design
Shadowing
- method where researchers observe users behavior and experiences without interference
Stakeholder Map
- identifies and categorizes stakeholders
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