CHAPTER 8 - DESIGN AND MANAGING SERVICE

    Cards (36)

    • Design - related to physical structure of certain products
    • Blueprinting - illustration on how services are rendered
    • Brainstorming - Generate ideas from a group of people
    • Cultural Probes - referred to as a User Diary
    • Immersion - known as research or role playing
    • User Centered - created for the customers
    • Co Creative - take into account the stakeholders
    • Sequencing - products and services are most often delivered
    • Evidencing - created an impact to the customers already
    • Holistic - environment plays a big role
    • Service provision innovation - Firms offering new or improved services
    • Service innovation - Redefining customer roles
    • Innovation though solutions - offering activities translating to the provision of solution
    • Service innovation through Interconnectivity - technology advancements have led to the digitization
    • Self Service - customers of the organization perform most
    • Remote Service Organization - no customers involved
    • Interpersonal services - both customer and service employees are present
    • Service Participants - concerned with whom service setting would affect
    • Lean - simple, modest in composition
    • Elaborated - service setting is complicated
    • Affinity Diagram - gather and organize information from a significant amount of mixed data sourced from research
    • Character Profiles - These supplement the understanding and appreciation of designers by providing patterns or trends
    • User Journey Map - Quotes to tell about the journey of the user through a service
    • Documentaries - provide information at the initial stage of the design process
    • Contextual Interviews - conducted in the service users natural environment
    • Empathy Probes - consider what the users are thinking and feeling
    • Ethnographic User Research - support a deeper understanding of design issues for service designers
    • Experience Prototype - simulation of service to test new service ideas
    • Focus Group - carefully selected participants discuss a specific topic
    • Observation - used to identify problem when users are interacting with a product
    • Personas - fictional characters based on actual data collected from users, rather than stereotypes
    • Prototyping - used to test a new design before production by observing user interaction
    • Scenarios - hypothetical stories that visualize use usage of a service
    • Service Prototype - simulation tool used to test service design
    • Shadowing - method where researchers observe users behavior and experiences without interference
    • Stakeholder Map - identifies and categorizes stakeholders
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