media

    Subdecks (8)

    Cards (441)

    • New Media

      Digital content such as online ads, social media posts, and video games
    • New Media

      • Less established than traditional media
      • Offers increased interactivity
      • Offers precise audience targeting
      • Offers broader global reach
      • Significant part of the media industry
    • New Media sectors

      • Computer games
      • Interactive media
      • Internet
      • Digital publishing
    • Computer games

      Interactive digital entertainment played on various devices
    • Computer games industry

      • Highly profitable media sector in the UK
      • Employs a substantial workforce within the creative industries
    • Interactive media

      Form of media where users actively engage with content
    • Interactive media products

      • Mobile apps
      • Digital kiosks
    • Modern interactive media

      • High definition graphics
      • Touch screen interfaces
      • Diverse functions
      • Expanded to include interactive television and smart TVs
    • Internet as a media sector

      Includes services such as email, social media websites, and internet-based TV and radio
    • Social media
      Blending interactive and internet media, revolutionized content consumption
    • Digital publishing

      Written material distributed electronically rather than physically
    • Video
      Any moving visual image recorded, produced or broadcasted for viewing
    • Video products

      • Online and social media videos
      • Movies
      • TV programs
      • Internet advertisements
    • Media sectors utilizing video

      • Film
      • Television
      • Computer games
      • Interactive media
      • Internet
    • Film sector video

      Movies primarily consist of visual and audio content created using video recording and editing techniques
    • Television video

      Broadcast video content through various channels and platforms such as cable, satellite and streaming services
    • Computer games video

      Incorporate video content in the form of cutscenes, animations and gameplay
    • Interactive media video

      Often integrates video into its content, exemplified by information kiosks and multimedia presentations
    • Internet video

      Features extensive video content available on platforms like YouTube and social media websites including Vlogs and live streaming
    • Audio
      Recorded sound used to convey stories, emotions or information for artistic or entertainment purposes
    • Audio products

      • Radio shows
      • Audiobooks
      • Podcasts
      • Television and film audio
      • Sound effects for video games
    • Media sectors utilizing audio

      • Film
      • Television
      • Radio
      • Computer games
      • Interactive media
      • Internet
    • Film sector audio

      Audio elements like dialogue, sound effects and music combined with visual elements to create a complete experience
    • Television audio

      Incorporates audio as a crucial part of storytelling and presentation
    • Radio audio

      Primarily focuses on music, news, talk shows and other audio programming
    • Computer games audio

      Used as an essential component, providing players with feedback, ambience and narrative context through music, voice acting and sound effects
    • Interactive media audio

      Often integrates audio elements to enhance user experiences, such as in interactive installations
    • Internet audio

      Features a wide array of audio content including podcasts, music streaming services and audio clips on social media platforms
    • Music
      Vocal or instrumental sounds combined to produce expression
    • Music products

      • Songs
      • Background tracks
      • Advert jingles
    • Media sectors utilizing music

      • Film
      • Television
      • Radio
      • Computer games
      • Interactive media
      • Internet
    • Film music

      Provides emotional depth and sets the tone through background scores, theme songs and diegetic music
    • Television music

      Used for opening themes, background scores and featured songs to enhance storytelling and atmosphere
    • Radio music

      Focuses primarily on music, with stations dedicated to playing different genres, promoting new artists and broadcasting live performances
    • Computer games music

      Provides ambience, sets the mood and enhances gameplay experiences
    • Interactive media music

      Often incorporates music to create immersive environments and emotional connections
    • Internet music

      Offers a wide array of music through streaming platforms, music sharing websites and social media platforms where artists and fans connect and share content
    • Animation
      Creates the effect of moving images, evolved from traditional methods like flipbook animations
    • Animation products

      • Animated television programs
      • Films
      • Gaming avatars
      • Product animations for advertising
    • Media industry sectors that utilize animation

      • Film
      • Television
      • Computer games
      • Interactive media
      • Internet
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