ET WEEK 1

Cards (15)

  • FEATURES OF WEB 2.0
    Folksonomy 
    Rich-User Experience
    Long Tail
    User Participation
    Software as a Service
    Mass Participation
  • Rich-User Experience - Content is dynamic and is responsive to user’s input. It encompasses all the aspects of digital products that users experience directly and perceive, learn and use.
  • User Participation - The owner of the website is not the only one who is able to put content. Others can place a content of their own by means of comment, reviews, and evaluation.
  • Folksonomy -It allows users to categorize and classify/arrange information using freely chosen keywords (e.g., tagging). Popular social networking sites such as Twitter, Instagram, Facebook, etc. use tags that start with the pound sign (#). This is also referred to as hashtag.
  • Long Tail - Services are offered on demand rather than on a one-time purchase.
  • Software as a Service - Users will subscribe to software only when needed rather than purchasing them.
  • Mass Participation - It is a diverse information sharing through universal web access.
  • INTERACTIVE MULTIMEDIA - also called interactive media, is any computer-delivered electronic system that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation.
  • Online Games - is a video game that is either partially or primarily played through the internet or another computer network.
  • Online Test - Electronic assessment, also known as e-assessment or online test, is the use of information technology in various form of assessment such as educational assessment, health assessment, and psychological assessment.
  • Online Courseware - educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer. Courseware can encompass any knowledge area, but information technology subjects are most common.
  • Webcast - an event or programme that is broadcast on the internet. It is also defined as a media file distributed over the internet using streaming media technology.
  • Gamecast - the broadcast of a team sport game
  • Podcast - an episodic series of digital audio or video files which a user can download and listen to. It is often available for subscription, so that new episodes are automatically downloaded via web syndication to the user’s own local computer, mobile application, or portable media player.
  • Vodcast - is something like a tv program or element of a program. Unlike tv programs which you have to watch when scheduled. Are stored on servers and you can download them whenever you want.