Cards (6)

  • Loss of wrist extension and radial deviation
    • Main Analysis Findings
    • impairment likely in stabilisation phase - holding onto object
    • lack of wrist extension - weak extensors/lack rom
    • lack of radial deviation - weak radial deviator/lack rom
  • Loss of wrist extension and radial deviation
    • Further tests/investigations you would like to do
    • could be distal radial fracture - xray
    • wrist extensor strength/rom - oxford scale/goniometer
    • radial deviation strength/rom - oxford scale/goniometer
    • does their impairment depend on texture/surface of the object their holding
  • Loss of wrist extension and radial deviation
    • suitable outcome measure
    • wrist extensor strength/rom - oxford scale/goniometer
    • radial deviation strength/rom - oxford scale/goniometer
    • aim to have at least 2 outcome measures - 1 impairment based measure, 1 activity based measure (more important)
    • grip strength - dynamometer and oxford scale - handheld dynamometer may be limiting as it only measure strength of power grip, not precision grip
    • handwriting
  • Loss of wrist extension and radial deviation
    • Justification for selection of treatment
    • wrist strengthening exercise - using cue point wrist from 12 oclock to 1 oclock, then mimic handshake in that position, then back to 12 oclock
    • strengthen/increase rom of wrist flexors and radial deviators
  • Loss of wrist extension and radial deviation
    • Justification of approaches to facilitated learning
    • imagery
    • cues point wrist from 12 oclock to 1 oclock, then mimic handshake in that position, then back to 12 oclock
    • part practice to whole practice
    • distributed better than massed
    • constant then variable
    • blocked then random
    • depends on stage of learning
    • fade feedback and use bandwidths, self-selected frequency?
    • KP then KF
  • Loss of wrist extension and radial deviation
    • Potential progression
    • progress to hold items - start by using something thats light and easy to hold - then progress to heavier objects with different textures/shapes
    • progress onto doing whole movement / every phase