P9 – Motion

Cards (18)

  • Distance
    How far an object moves, does not involve direction, scalar quantity
  • Displacement
    Includes both the distance an object moves, measured in a straight line from the start point to the finish point and the direction of that straight line, vector quantity
  • Speed
    Does not involve direction, scalar quantity
    The rate of change of position of an object in any direction
  • The speed of a moving object is rarely constant
  • Factors affecting speed of walking, running, cycling
    • Age
    • Terrain
    • Fitness
    • Distance travelled
  • Typical values for speed

    • Walking ̴ 1.5 m/s
    • Running ̴ 3 m/s
    • Cycling ̴ 6 m/s
  • The speed of sound and the speed of the wind also vary
  • Typical value for speed of sound in air
    330 m/s
  • Calculating distance travelled at constant speed
    distance travelled = speed × time
  • Speed
    Scalar quantity
  • Velocity
    Vector quantity, can only be constant if direction is constant
  • In circular motion, the direction is continuously changing
  • Calculating speed from a distance-time graph

    Speed is equal to the gradient of the graph
  • Calculating acceleration
    acceleration = change in velocity divided by time taken
  • Deceleration
    An object that slows down
  • Calculating acceleration from a velocity-time graph
    The acceleration of an object can be calculated from the gradient of a velocity–time graph
  • Calculating distance travelled from a velocity-time graph
    The distance travelled by an object (or displacement of an object) can be calculated from the area under a velocity–time graph
  • Calculating final velocity from initial velocity, acceleration and distance
    final velocity^2 = 2 × acceleration × distance