P9 – Motion

    Cards (18)

    • Distance
      How far an object moves, does not involve direction, scalar quantity
    • Displacement
      Includes both the distance an object moves, measured in a straight line from the start point to the finish point and the direction of that straight line, vector quantity
    • Speed
      Does not involve direction, scalar quantity
      The rate of change of position of an object in any direction
    • The speed of a moving object is rarely constant
    • Factors affecting speed of walking, running, cycling
      • Age
      • Terrain
      • Fitness
      • Distance travelled
    • Typical values for speed

      • Walking ̴ 1.5 m/s
      • Running ̴ 3 m/s
      • Cycling ̴ 6 m/s
    • The speed of sound and the speed of the wind also vary
    • Typical value for speed of sound in air
      330 m/s
    • Calculating distance travelled at constant speed
      distance travelled = speed × time
    • Speed
      Scalar quantity
    • Velocity
      Vector quantity, can only be constant if direction is constant
    • In circular motion, the direction is continuously changing
    • Calculating speed from a distance-time graph

      Speed is equal to the gradient of the graph
    • Calculating acceleration
      acceleration = change in velocity divided by time taken
    • Deceleration
      An object that slows down
    • Calculating acceleration from a velocity-time graph
      The acceleration of an object can be calculated from the gradient of a velocity–time graph
    • Calculating distance travelled from a velocity-time graph
      The distance travelled by an object (or displacement of an object) can be calculated from the area under a velocity–time graph
    • Calculating final velocity from initial velocity, acceleration and distance
      final velocity^2 = 2 × acceleration × distance
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