Cards (72)

  • Classical conditioning

    Stimulus produces a response
  • Classical conditioning
    1. Stimulus is what is done to a person
    2. Response is a reflex action
  • UCS
    Unconditioned stimulus
  • UCR
    Unconditioned response
  • NS
    Neutral stimulus
  • CS
    Conditioned stimulus
  • CR

    Conditioned response
  • Classical conditioning
    1. UCS ——> UCR
    2. NS ——> NO RESPONSE
    3. UCS + NS ——> UCR
    4. CS ——> CR
  • Extinction
    1. Association between UCS and CS no longer occurs
    2. After a few trials of separating the stimuli the learned response is extinguished
  • Spontaneous recovery
    Reappearance of the CR after it has been extinguished
  • Stimulus generalisation
    Stimulus that is similar to the specific one that evokes the CR
  • Watson and Rayner - possible to train little Albert to associate fear of a loud noise with a white rat —> can explain how phobias develop
  • Bandura - children learnt aggression through observation and imitation of a role model but not through association —> not only way behaviour is learnt
  • Pavlov's aim was to see if dogs could learn to associate a NS of metronome with receiving food producing a salivation response
  • Pavlov's sample

    • 35 different breed dogs
    • All raised in lab conditions
  • Pavlov's procedure

    1. Tube attached to salivary glands —> drained saliva into measuring apparatus
    2. Dog was fed a bowl of meat and a metronome was heard for a few seconds
    3. Or metronome was started and no food given
  • Before learning
    Food lead to salivation —> metronome produced no response
  • During learning

    Food repeatedly paired with metronome —> lead to salivation
  • After learning
    Metronome lead to salivation on its own
  • Watson and Rayner's aim was to see if they could classically condition a fear response in a child towards an animal by presenting it to an infant child with a loud noise
  • Watson and Rayner's sample

    • Little Albert was a 9 month old male
    • Raised mostly in a hospital environment - mother worked there
    • Reported to be unemotional
  • Watson and Rayner's procedure

    1. Presented with a white rat
    2. When he reached in to touch the rat a loud bang was made (done twice)
    3. Exposed to the pairing of the rat with a loud noise (more than 5 times)
    4. Tested on his response to the rat when a loud bar was struck behind his head
    5. Tested with other objects (wooden blocks, dog, cotton wool) in the same way
    6. Taken to a new environment and tested to see his responses to objects and loud noises
    7. Tested with a variety of different objects (Santa clause mask, fur coat, rat)
  • Positive reinforcement
    Something desired is given in response to a behaviour to encourage repetition
  • Negative reinforcement
    Something undesired is taken away in response to behaviour to encourage repetition of desired behaviour
  • Positive punishment
    Something undesired is given as a consequence to unwanted behaviour
  • Negative punishment
    Removal of something pleasant as a consequence of undesired behaviour so unwanted behaviour stops
  • Primary reinforcement
    Removal of a reward that meets a basic need
  • Secondary reinforcement

    Using rewards that in themselves are not a basic need but can be used to satisfy basic needs
  • Fixed ratio
    How often behaviour has to occur before a reward is given
  • Variable ratio
    Number of times behaviour is shown is varied before reward
  • Fixed interval

    Consistent timings between reinforcement
  • Variable interval
    Varied timings between reinforcement
  • Skinner - found that when a rat was placed in a 'skinner box' it quickly learnt to press a lever for a reward —> giving positive reinforcement would lead to behaviour being learnt
  • Behaviour modification

    • Change problematic behaviour using operant conditioning
    • Increase outcome of desired behaviours
    • Works by making a person aware of the consequences
    • Gradually changes behaviours
    • Token economy —> targets behaviour and exchanged for rewards
  • Shaping
    • Desired behaviour broken down into simpler steps
    • Reinforced to help a more complex behaviour to be created
    • Each reward is given for getting closer to desired behaviour
    • Basic response is rewarded and becomes more difficult to obtain over time
  • Lentz - only 11% of patients who received token economy needed further drug treatment compared to 100% control group —> offering reinforcement can result in behaviour changes
  • Lentz - no change occurred in sz patients experiencing delusions —> behaviour modification only changed in overt behaviour of the disorder and not psychological factors
  • Modelling
    Behaviour modelled by another person (role-model)
  • Observation
    Someone observes the role model
  • Imitation
    The person will copy the role models behaviour