Norms of appropriate, responsible behavior with regard to technology use
Digitalcitizen
A person who develops skills and knowledge to effectively use the Internet and other digital technology in order to participate responsibly in online social and civic activities
Aims of digital citizenship
To lead and assist others in building positive digital experiences
To recognize that our actions have consequences
To participate in a manner that is yielding towards the common good
Principles of digital citizenship
Respect
Educate
Protect
Respect
The appropriateness of actions while conversing or having transactions with people online. This includes etiquette, morality, decency and courtesy among digital users
Educate
Refers to the teaching and learning process about the technologies used in the digital world and its appropriate uses
Protect
The act of assuring user's security, safety and wellness in the digital and non-digital world
9 elements of digital citizenship
Digital access
Digital communication
Digital law
Digital rights and responsibilities
Digital literacy
Digital commerce
Digital security
Digital etiquette
Digital health and wellness
Digital access
Full electronic participation in the society. Advocates for digital rights and access for all
Digital communication
Electronic exchange of information. Is the exchange of information or a method of collaboration using electronic means i.e. cellular phones, computers, tablets etc.
Digital law
The legal rights and restrictions governing technology use. Electronic responsibility for actions and deeds. Refers to the rules, guidelines and policies that governs the users of Information Technology to address issues that may inflict damage to the technology or the users of it
Digital rights and responsibilities
The privileges and freedom extended to all digital technology users, and the behavioral expectations that come with the law; the legal rights and restrictions governing technology use. These are the liberties given to a digital citizen that includes his privileges, duties and responsibilities while in the digital world
Digital literacy
Process of teaching and learning about technology and the use of technology. Is the state of being educated in the concepts, principles and skills in understanding technology and its proper use
Digital commerce
Electronic buying and selling of goods
Digital security
Electronic precautions to guarantee safety. Is the electronic protection that aims to guarantee the safety of the information technology resources and its users
Digital etiquette
Electronic standards of conduct or procedure. Refers to the standards on behavior or conduct on which a digital citizen must manifest in order to communicate with others ethically and responsibly
Digital health and wellness
Refers to the physical and psychological well-being of an individual while engaging in the use of information technology
Ergonomics - the study of being comfortable and having your body in right position when using technology
Advocacy
A process of supporting and enabling people to: express their views and concerns, access information and services, defend and promote their rights and responsibilities. It is an active promotion of a cause or principle
Change.org is dubbed as the "world's platform for change" where anyone from online community can create a petition and ask others to sign it. It gives access to more people by allowing the online community to affix their digital signatures on a petition
Sample petitions raised on Change.org
Economic problems
Criminal injustice
Abuse of human rights
Lack of education
Environmental concerns
Animal abuse
Human health concerns
World hunger
Existing online platforms categorized by services
Presentation/Visualization
Cloud Computing
Social Media
Mapping
File Management
Web Page Creation
Multimedia
The simultaneous use of data from multiple sources of elements of media
Multimedia (latest definition)
Computer-based interactive communications process that includes the use of text, graphics, audio, video and animation
Elements of multimedia
Text
Graphics
Audio
Video
Animation
Interactivity
Interactive multimedia
Interactive elements can include: voice command, mouse manipulation, text entry, touch screen, video capture of the user, or live participation (in live presentations)
Uses of multimedia
Edutainment
Business communication
Entertainment
Public access to information
Key features of the internet
Being connected
Ease of use
Universal access
Search capabilities
Analog media
Save sounds, pictures and text in non-electric forms. This includes the traditional types of media, like cassette tapes and records uses waves to transmit information
Digital media
Transmit the information recorded in the waves into a more flexible format, namely digitized code that can be transferred across a variety devices
Digital data does not degrade
10 most common internet crimes
Phishing/spoofing
Blackmail/extortion
Accessing stored communications
Sports betting
Non-delivery of merchandise
Electronic harassment
Child pornography
Prostitution
Drug trafficking
Criminal copyright infringement
Types of cyberbullying
Harassment
Denigration
Impersonation
Outing and trickery
Exclusion and isolation
Modes of cyberbullying
Phone call
Website
Text/SMS
Email
Chatroom
Pictures
Videos
Effects of cyberbullying
Depression
Stress
Low self-esteem
Suicide
Effect in academic performance
Social anxiety
Significant emotional and psychological distress
Physical symptoms
Ways to combat cybercrimes
Network security
Investigation
Penalties
Engaging positively using ICT
Respect the rights of others to participate and have an opinion
Ask before tagging other people or posting photos
Report offensive or illegal content
Stand up and speak out about cyberbullying — protect your friends
Don't respond to hurtful or nasty comments — block and report cyberbullying
Speak to your parents or trusted adult about upsetting online experiences
Report threats of violence to the police (collect the evidence to show them)
Law of Mass Action Expression/Equilibrium Constant Expression
The relationship between the concentrations of the reactants and products