Physical Modelling (Card, Clay, Rapid prototype, Balsa wood, Blue styrofoam)
Virtual Modelling: Computer-Aided Design (CAD Surface or Solid modelling, FEA, Data modeling)
Service design
The activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between service provider and customers
How conceptual models are used to communicate
Used to communicate ideas that might be difficult to imagine otherwise
Designers use conceptual modelling to visualise and communicate ideas by simulating what they want to design
Advantages of using conceptual modelling
Shares 'Big Picture'
Makes it easy for non-designers and non-technical people to understand a complex idea
Communication with clients and users
Gauge people's reaction to concept or idea
Disadvantages of using conceptual modelling
Lacks detail
Can be misinterpreted
Scale models can be misleading when the product is smaller or larger
Materials may not reflect the final choice of materials- difficult to emulate
Graphical model
A 2D and 3D graphical models/visualization of an idea, often created on paper or through software
What graphical models are used for
Perspective drawings (to show what a product will look like when finished in a more lifelike way)
Isometric drawings (used to accurately show what a product will look like when it is finished)
Orthographic Projection (a way of drawing an 3D object from different directions)
Scale drawings (all drawing techniques that show an object in proportion to its actual size)
Sketching vs formal drawing techniques
Sketching: Spontaneous and free hand representation used very early in the design process
Formal drawings: Ruled out and accurate drawings used in the development phase of a design process
Part drawings
Provides the information to assemble a product, with a list of parts or Bill of Materials
Assembly drawings
Shows how parts of a product fit together, can be fitted assembly or exploded isometric
Algorithm
A self-contained step-by-step set of operations to be performed
Physical model
A three-dimensional, tangible representation of a design or system
Purpose of physical modelling
To test aspects of a product against user requirements
Thorough testing at the design development stage ensures that an appropriate product is developed
Scale models
A smaller or larger physical copy of an object that allows visualization of information about what the model represents
Advantages of scale models
The model can be overviewed easily, especially if the original design is exceptionally large
Gives an idea of how large the model will be when it is actually produced/built
Disadvantages of scale models
Can be time consuming to create a perfectly scale model
Apart from providing the user with visual information about the product, it is hard to manipulate it to show how it works
Scale model
A smaller or larger physical copy of an object
Scale models
Allow visualization, from examining the model, of information about what the model represents
A scale is usually represented e.g. 1:100
Scale models
In architecture, a full-size building is modelled at a greatly reduced scale
Aesthetic models
Developed to look and feel like the final product, used for ergonomic testing and evaluating visual appeal
Aesthetic models look like but do not work like the final product
Aesthetic models can be relatively simple, consisting of solid chunks of foam finished and painted to look like the real thing, or they can be more sophisticated, simulating weight, balance and material properties
Aesthetic models are "for show" and are not designed to be handled excessively
Mock-ups
Scale or full-size representation of a product used to gain feedback from users
A mock-up can be considered a prototype if it includes some functionality
Functional prototype
A sample or model built to test a concept or process or to act as an object to be replicated or learned from
A prototype is used to test and validate ideas and can be used throughout design development
Prototyping can be used to provide specifications for a real, working product rather than a theoretical one
Prototypes are developed to work from two perspectives: the point of view of the development team, which can learn by creating the product, and the point of view of the user, from whom the development team can learn through user interaction and feedback
Fidelity
A measure of the realism of a model or simulation
Range of fidelity
Low fidelity—conceptual representation analogous to the idea
Medium fidelity—representation of aspects of the idea
High fidelity—mock-up of the idea, as close as possible to the final product
Range of contexts
Restricted—in a controlled environment
General—any user, any environment
Partial—final user or environment
Total—final user and environment
A combination of fidelity and context provides validation of an idea and/or further insight for development
Instrumented physical models
Equipped with the ability to take measurements to provide accurate quantitative feedback for analysis
Computer-aided design (CAD)
The generation, creation, development and analysis of a design or system using computer software
CAD is used for conceptual design and layout of product and can ultimately eliminate the high costs of testing and manufacturing
CAD is used in fashion, construction, automotive, architecture and for planning electrical or mechanical layout