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Computer Word Banks 4th Quarter
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Cards (36)
High
Performance
Computing
- Applications that aim to solve complex computational problems
Java
Virtual
Machine
- Software that executes Java codes
Multithreading
- Allows a program to execute many tasks at the same time
new
- is a keyword in java that creates an object from the specified class
access modifiers
- are used by class, method, and class variable to define how they will be accessed by other objects and other methods
public
- an access modifier that indicates a class, method, or class variable can be accessed by any object or method directly
return type
- the type of data echoed by a method. Using void returns nothing.
arguments
- Are values passed as a parameter to methods
IDE
- an acronym for integrated development environment. It is used to create programs with ease
ASCII -
American Standard Code for Information Interchange
Casting
- process of converting a value to the type of a variable
Concatenation
- process of joining values together
Constant
- Identifier whose value can never be changed once initialized
Identifier
- User-defined name for methods, classes, objects, variables, an labels
Java Keyword
- Word use by the Java complier for a specific purpose
Literals
- Values assigned to variables or constants
Unicode
- Universal Code that has a unique number to represent each character
Variable
- Identifier whose value can be changed
Boolean Expressions
- Expressions that evaluates to a truth value
Expression
- Composed of variables, operators, and method calls that result in a single value
Shorthand operator
- A combination of operators; used to minimize retyping of variable names
Truth Table
- shows a summary of how a specific operation is evaluated
Truth Value
-Either true or false
Garbage Collection
- Memory management done by Java
Infinite Loop
- Loop that will not end possible because the conditions that should be satisfied to execute the loop will always return true
Block
- a group of codes within the same scope (within the same open and close braces)
Wrapper Class
- converts primitive data type into an object, allowing further manipulations on the data stored
Constructor
- A method called when you create a new object; has the same name as the class
Inheritance
- process of acquiring the characteristics of a class
Interface
- class with no implementation
Method Overloading - Methods have the same name but with different argument lists or parameters
Overriding
- Method of a subclass that has the same method signature as a method in the superclass
Subclass
- child class that inherit characteristics from their parent class
Superclass
- Parent class whose characteristics are inherited by other classes
Frame - window with resizable borders; has a title
Panel
- Rectangular area that cannot stand alone; has to be placed in another container such as a frame or web browser window