skills and skills acquisition

Cards (32)

  • Skill
    A learned or practised ability that brings about the result that you want to achieve with maximum certainty and efficiency
  • Ability
    The qualities and characters a person is born with, that allow a person to learn or acquire skills
  • Factors that can affect the skill level in a performer

    • Age and maturity
    • Arousal conditions
    • Facilities
    • Environment
    • Teaching and coaching
    • Anxiety
    • Motivation
    • Culture
  • Characteristics of a skilled performer
    • Accuracy
    • Consistency
    • Fluency
    • Coordinated
    • Aesthetically pleasing
  • Basic skills
    Simple skills such as throwing, catching, hitting a ball and running
  • Complex skills

    More difficult skills that require a high level of coordination and concentration
  • Closed skills

    Skills that are not affected by the environment or the performers within it
  • Open skills

    Skills that are affected by the environment
  • Fine skills

    Precise movements that require a high level of accuracy and technique
  • Gross skills

    Movements that use large muscle groups to produce big, powerful movements
  • Basic information-processing model
    1. Input
    2. Decision making
    3. Output
    4. Feedback
  • Short term memory

    Holds a small amount of information
  • Long term memory

    Thought to be unlimited
  • Limited channel capacity

    A performer can only process a certain amount of information; too much information can cause confusion
  • Single-channel hypothesis

    The brain can only deal with one stimulus at a time when receiving many stimuli from the environment
  • Stages of learning

    • Cognitive stage
    • Associative stage
    • Autonomous stage
  • Types of feedback

    • Extrinsic
    • Intrinsic
    • Knowledge of result
    • Knowledge of performance
  • Types of guidance

    • Visual
    • Verbal
    • Mechanical
    • Manual
  • Factors that can affect the skill level in a performer

    • Age and maturity
    • Arousal conditions
    • Facilities
    • Environment
    • Teaching and coaching
    • Anxiety
    • Motivation
    • Culture
  • Age and maturity
    How young a person is can affect how good they become. Starting younger provides more time to become expert.
  • Arousal conditions

    Low arousal level -> archery. High arousal -> football
  • Facilities
    The kinds of facilities that are available and accessible will impact on the sports that are offered
  • Environment
    Where you live will affect your choices
  • Teaching and coaching

    The quality and provision of coaching available will affect the skill level
  • Motivation
    Will influence the skills you choose and how well you master them
  • Culture
    Background can impact the skills you learn
  • Characteristics of a skilled performer in relation to actions in sports

    • Accuracy
    • Consistency
    • Fluency
    • Coordinated
    • Aesthetically pleasing
  • Accuracy
    Being precise and without error
  • Consistency
    Repeat skills again and again at a high level
  • Fluency
    Smooth, linked and without hesitation
  • Coordinated
    Move different parts of the body efficiently and with control
  • Aesthetically pleasing
    A movement looks good, looks easy