MIL LESSON 10

Cards (15)

  • Interactive
    A method of communication in which the program's outputs depend on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media engage the user and interact with him or her in a way that non-interactive media do not.
  • Elements of Interactive Media

    • Moving Images and Graphics
    • Animation
    • Digital Text
    • Video
    • Audio
  • Mobile Apps

    • A software application developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers.
  • Types of Mobile Apps

    • Productivity Tools
    • Utility Tools
    • Social Media Apps
  • 3D TV

    • A television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world.
  • Video Games

    • A game played by electronically manipulating images produced by a computer program on a television screen or other display screen.
  • Multiplayer Games

    • Allow two or more players to play with one another or play together.
  • Types of Video Games
    • Puzzle Games
    • Adventure Games
    • First-Person Games
    • Strategy Games
    • Sport Games
    • Racing Games
    • Role-playing Games
  • Role-Playing Games

    • A game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.
  • Role-Playing Games

    • Bright Red Skies - Monthly Devlog
    • Kingdom Hearts
    • Ni no Kuni 2: Revenant Kingdom
  • Massively Multiplayer Online Role Playing Game (MMORPG)

    • Any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.
  • Criteria for a Game

    • A form of play
    • Goals to achieve
    • Obstacles that make reaching those goals challenging
    • Choices in overcoming those obstacles
    • Rules that restrict actions and choices
    • Feedback on progress in reaching the goals
    • Outcomes based on whether or not the goals were met
  • Interactive Websites

    • Any kind of movement, communication, or interactivity between a user and a website.
  • Social Media

    • Websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content.
  • Virtual Reality and Immersive Environment

    • A computer-generated simulation of a three dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.