types of animation

Cards (26)

  • to ANIMATE - to GIVE LIFE TO
  • ANIMATION - the process of creating the illusion of motion in change by rapidly displaying a sequence of images or frames
  • PERSISTENCE OF VISION THEORY - PERSISTENCE OF VISUAL PERCEPTION
  • PERSISTENCE OF VISION THEORY - claims the brain retains an image for a fraction of second after it disappears from our sight
  • PERSISTENCE OF VISION THEORY - series of still images is shown in rapid succession, the brain blends them together, creating the illusion of continuous motion
  • FPS - FRAMES PER SECOND
  • FPS - number of individual frames (still images) displayed or recorded per second to create the illusion of motion.
  • FPS - measure of the smoothness and fluidity of motion in an animation / video
  • TYPES OF ANIMATION
    • TRADITIONAL CEL
    • 2D
    • 3D
    • TYPOGRAPHY / KINETIC
    • FLIBPOOK
    • STOP MOTION
  • TRADITIONAL CEL ANIMATION - one of the oldest & most traditional forms of animation
  • TRADITIONAL CEL ANIMATION - hand drawing every scene on CLEAR CELLULOID sheets
  • TRADITIONAL CEL ANIMATION - sheets w/ painted background r placed on top of the other
  • 2D - creating movements using static images in two dimensions
  • 2D ANIMATION - characs & backgs r drawn directly into the computer, software assists in creating animation by sequencing drawings
  • 3D - creating characters, objects, and environments in a 3-dimensional digital space
  • 3D - artists use specialized software like BLENDER to model, rig, animate, and render scenes
  • 3D - used extensively in animated films, video games, and visual effects for movies
  • TYPOGRAPHY - aka KINETIC TYPOGRAPHY
  • TYPOGRAPHY - involves moving texts with effects
  • TYPOGRAPHY - often used in movies & other videos as title screens, intro segments, credits segments
  • FLIPBOOK - display that contains many pages, each pages being only slightly different than the next
  • FLIPBOOK - when flipped at a rapid rate, images appear to have movements
  • STOP MOTION - technique where the objects used in the scene are physically moved in every frame and photographed
  • STOP MOTION - the individual photographs r edited & created into a sequence to create an illusion of movement
  • STOP MOTION - usually used in cartoons, short films, commercials, other creative mediums
  • STOP MOTION
    • CUTOUT
    • ERASURE
    • CLAYMATION
    • SILHOUETTE
    • PUPPETRY