Pointers

Subdecks (1)

Cards (60)

  • Media and Information Literacy

    Recognizes the primary role of media in everyday lives, empowers citizens to understand the functions of media and other information providers, critically evaluate their content, and make informed decisions as users and producers of information and media content
  • Media literate individual

    • Can decode, evaluate, analyze and produce both print and electronic media, not only use media platforms but able to analyze and evaluate information taken from it
  • One simple aspect of media and information literacy is critical viewing: the awareness that what we are accessing is not necessarily the whole truth
  • Literacy
    Ability to read and write, as well as develop ways of thinking about something
  • New literacies have and will continue to evolve as technology and culture do
  • Media and information play such integral roles in our modern lives that it is difficult to imagine life without them
  • Individual benefits of the growth of media and information

    • Improved quality of life
    • Better professional opportunities
    • Varied educational tools
  • Societal benefits of the growth of media and information
    • Greater economic opportunities
    • More cohesive social groups
    • Increased enhanced political participation
    • Greater public information and education
  • The COVID 19 pandemic brought to our attention how easily disinformation and deception can spread through different forms of media
  • Part of becoming more media and information literate is recognizing our own biases, and working to reduce or eliminate them
  • Cyberbullying
    The use of online or computer-based means to harass or belittle others
  • Copyright infringement

    The misuse of copyright-protected material without permission
  • Computer or internet addiction

    The uncontrolled dependency on computer or internet use
  • United Nations Universal Declaration of Human Rights: 'Everyone has the right to freedom of opinion and expression; this right includes freedom to hold opinions without interference and to seek, receive and impart information and ideas through any media and regardless of frontiers.'
  • United Nations Universal Declaration of Human Rights: 'Everyone has the right freely to participate in the cultural life of the community, to enjoy the arts, and to share in scientific advancement and its benefits; Everyone has the right to the protection of the moral and material interests resulting from any scientific, literary or artistic production of which he is the author.'
  • The right to protect one's intellectual property and the benefits that this intellectual property may reap is one such human right
  • Philippine government measures to protect rights to information access and intellectual property

    • Freedom of Information Bill (FOI)
    • Intellectual Property Code
    • Copyright law
    • Fair use policy
  • Copyright law

    Protects the intellectual ownership of "any original tangible material with a known creator of a published book, research paper, journal articles, web content, pictures, graphics, music, or videos"
  • Intellectual Property Code

    Covers the rights of a copyright holder to the attribution, integrity of ownership, and protection of all his/her original works, with allowances for fair use
  • The digital landscape has created many complications for copyright protection, as copying and spreading copyright-protected material is easier than ever
  • Philippine government agencies to prevent unauthorized use of copyrighted material

    • Anti-Camcording Act of 2010
    • Media and Television Review and Classification Board (MTRCB)
    • Intellectual Property Office of the Philippines (IPOPHL)
    • Optical Media Board (OMB)
  • Patent
    An exclusive license for the originator of a "technical solution [...] in any field of human activity which is new, inventive, and industrially applicable", allowing the inventor to exclude others from making, using, or selling the product of his invention during the patent's life span
  • Haptic technology
    Requires realistic visual touching to perform a specific function
  • Haptic technology
    • Vibration of cell phone
    • Ultrasound used by gynecologists
    • Morse Code used by the deaf-blind for access to the web
    • Recent smartphones with no buttons
  • Contextual awareness
    A device system's ability to collect information based on the user's environment combined with algorithmic preferences
  • Contextual awareness
    • Navigational application, Waze
    • Video suggestions on YouTube or Netflix
  • Voice and tone recognition
    A device system's ability to identify a particular person through speech and tone
  • Voice and tone recognition
    • Voice ID authentication services of banks
    • Siri and Alexa
  • Intelligent routing to devices
    Collects information on a certain location
  • Eye tracking technology
    Measures eye activity, found in medical, marketing, gaming, and education industry
  • Internet glasses

    • Google Glass and Oculus Rift
  • Metaverse
    A virtual place where characters can go to escape their tragic lives in the real world
  • The concept of metaverse has been around since the 1800s when the first binoculars were invented
  • MOOC
    Massive Open Online Course, an interactive model for delivering content to users online, most are free while others charge a registration fee, has a wide range of topics to study
  • Massive
    Many people can join MOOCs, most of the time there is no limit to the number of participants as long as they register
  • Open
    Anyone regardless of his or her background can join MOOCs, as long as they understand the medium of instruction
  • Online
    A strong internet connection is required to access a MOOC, all resources and most activities are done online
  • Courses
    There is a wide array of courses or disciplines that can be found in a MOOC, anyone can enroll in any course as long as they fulfill its requirements
  • Advantages of MOOC
    • Scalability
    • Optimal resource utilization
    • Self-paced
  • Prototype
    A physical representation of an idea similar to a model