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Computer Science Paper 2
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Cards (70)
Algorithm
A
sequence of steps that can be followed to complete
a
task
Algorithmic
thinking
Solving
problems
by defining steps and the
sequence
needed
Program
code is just implementing an algorithm
Algorithms
Can be represented in
pseudocode
Can be represented in
flowcharts
Pseudocode
Resembling
code but more
relaxed
Flowchart
Has a set group of symbols including start/end,
process
,
sub-program
, input/output
Uses a
diamond
for selection decisions
Abstraction
Removing
unnecessary
detail from a problem
Decomposition
Breaking down a problem into
sub-problems
Structure diagram
Represents
decomposition
of a larger problem into
sub-problems
Trace
table
Shows how values change when an
algorithm
is carried out
Trace
tables
Go through every
line
of code
Only
add
to a
column
when that value changes
Generally move to a new
row
when moving to a new
block
of code
Linear
search
Looks for a
target
by comparing each item in a list
one
by
one
Binary
search
Compares the middle item to the target,
discards
half the list, and repeats until the target is found or the list is
exhausted
Bubble
sort
Does a series of
passes
,
swapping
pairs if needed, until a full pass happens with no swaps
Merge
sort
Divides the list continuously by
two
until each list has one item, then
merges
the lists back together in order
Insertion
sort
Starts with one item in a
sorted
part, moves items one by one from the unsorted part to the
sorted
part
In
section A, you can answer algorithm questions in your own way, while in section
B
the questions will be more restricted
Data
types
Determine how data is stored in the computer and the
operations
it can do
Data
types
Integer
Real
(float)
String
Boolean
Character
Casting
Converting
between
data
types
Arithmetic
operations
Addition
Subtraction
Multiplication
Division
(real and integer)
Exponentiation
Comparison
operators
Used in
if
statements and
loops
Boolean operators
And (
both
sides must be true)
Or (only
one
side needs to be true)
Substring
Extracts part of a string
Concatenation
Joins
two
strings
together
Variables
Identifiers
that hold a value that can be
changed
Constants
Identifiers that hold a value that cannot be
changed
User
input
Obtained using an
input statement
, always a
string
Random function
Generates a random number
Sequence
Lines
of
code
executed one after the other
Selection
If statements, including
if-elif-else
and
switch
statements
Iteration
Loops that repeat a set number of times (for
loop
) or until a condition is met (while loop,
do-while
loop)
While
loop
1.
Repeat
until a condition is
broken
2. Useful when you don't know how many times the loop needs to
repeat
Do until loop (do while loop)
1. Repeat until a condition is
met
2. Runs at least once even if
condition
is
false
Subprogram
(
subroutine
)
Named
out-of-line
block of code
Procedure
Type of
subprogram
Function
Type of
subprogram
that has a
return
value
Parameter
Variable used as an input to a
subprogram
Return
value
Output from a
subprogram
Local variable
Variable that only exists when the
subprogram
is executing and is only
accessible
inside the subprogram
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