CYBERSPACE - virtual computer world, and more specifically, is an electronic medium used to form a global computer network to facilitate online communication
CYBERCRIME - criminal activities carried out by means of computers or the Internet
CYBERBULLYING - use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature
HACKING - the practice of modifying or altering computer software and hardware to accomplish a goal that is considered to be outside of the creator's original objective
PHISHING - is the attempt to obtain sensitive information such as usernames, passwords, and credit card details (and, indirectly, money), often for malicious reasons, by disguising as a trustworthy entity in an electronic communication.
ILLEGALDOWNLOADING - obtaining files that you do not have the right to use from the Internet.
DIGITALPIRACY - the practice of illegally copying and selling digital music, video, computer software, etc.
IDENTITYTHEFT - the deliberate use of someone else's identity, usually as a method to gain a financial advantage or obtain credit and other benefits in the other person's name, and perhaps to the other person's disadvantage or loss
CYBERDEFAMATION - unprivileged false statement of fact which tends to harm the reputation of a person or company
CYBERSEX - also called computer sex, Internet sex, netsex
• is a virtual sex encounter in which two or more people (connected remotely via internet) send each other sexually explicit contents or sexually explicit acts.
CHILDPORNOGRAPHY - a form of child sexual exploitation.
CYBERSQUATTING - is registering, trafficking in, or using an Internet domain name with bad faith intent to profit from the goodwill of a trademark belonging to someone else.
• offers to sell the domain to the person or company who owns a trademark contained within the name at an inflated price.
COMPUTERADDICTION - the excessive use of computers to the extent that it interferes with daily life. This excessive use may for example interfere with work or sleep, result in problems with social interaction, or affect mood, relationships and thought processes.
PLAGIARISM
•Images Plagiarism
•Video Plagiarism
•Music Plagiarism
DIGITALDIVIDE - an economic inequality between groups in terms of access to, use of, or knowledge of ICT. The divide within countries can refer to inequalities between individuals, households, businesses, and geographic areas at different socioeconomic (and other demographic) levels.
VIRTUAL SELF - The person you create about yourself virtually.
NETIQUETTE - the correct or acceptable way of communicating on the Internet.
COPYRIGHT
• Is a legal device that gives the creator of a literary, artistic, musical, or other creative work the sole right to publish and sell that work.
• have the right to control the reproduction of their work, including the right to receive payment for that reproduction.
• Violation of a ______ is called infringement.
FAIRUSE - is a legal concept that allows the reproduction of copyrighted material for certain purposes without obtaining permission and without paying a fee. Purposes permitting the application of _____ generally include review, news reporting, teaching, or scholarly research.
WATERMARK - Addition of logo or a name to an image is done to discourage image theft
Opportunity - it is a set of situations that makes possible to do something.
Challenges – It is something that needs great mental or physical effort in order to be done successfully and therefore tests a person's ability.
Power - the ability to do something or act in a particular way.
Threats, Risks, Abuse and Misuse (Risks of Social Media)
Don’t overshare your real name and personal details
Use Strong Password
Control Comments
MOOC = MASSIVE OPEN ONLINE COURSE
UBIQUITOUSLEARNING (MOOC)
_____ are asynchronous, open-access, Web-based courses geared toward enrolling hundreds or thousands of students at a time. _____ deliver content via recorded video lectures, online readings, and online assessments, as well as various degrees. of student-student and student- instructor interaction.
Lackofentryrequirements - an MOOC can be taken by anyone who is interested in the subject matter and able to access the course, regardless of age, background, or location.
Highquality - MOOCs are led by subject matter experts (SMEs) and supported by teaching assistants, so that students have access to first-rate educational resources
Feasibility - an MOOC usually necessitates around 1-2 hours of study a week for about 5 weeks, making learning doable for students with busy lives
Self-pacedbutsupportedlearning - an MOOC enables students to work through the course materials and assessments at their own rates while also interacting with a global learning community
Repetition - an MOOC will often run two or three times a year, ensuring that students won't miss their chance
WEARABLETECHNOLOGY - the pioneer and worldwide leading innovation and market development platform for technologies worn close to the body, on the body or even in the body.
Stretch Sense - is a fabric sensor that is perfectly field-ready solution for naturally measuring sports movements
sensors are lightweight, heavy duty, and connected to a Bluetooth circuit.
GoogleGlass - a brand of smart glasses-an optical head- mounted display designed in the shape of a pair of glasses Google Glass displays information in a smartphone-like, hands-free format
Smart Cane - for the Visually Impaired Currently, visually impaired people uses a traditional cane as a tool for directing them when they move from one place to another
3DENVIRONMENT
3D-means three-dimensional, i.e. something that has width, height and depth (length).
3D environment - allows you to create objects in a 3-dimensional space..
3D ENVIRONMENT - It is widely used by animators and designers for the film, games, broadcast, web and advertising industries as well as by engineers and architects to visualize their products, packaging, and architectural designs.
LAYOUTANDANIMATION - the motion and placement of objects within a scene