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Chapter 11
Chapter 13
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Cards (32)
3D
three
dimensional, an image which creates the illusion of
depth
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call
-to-action buttons
A clickable Link on a social media page which prompts the user to take some form of action.
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chat
client
An application which supports
interactive real-time
chat between two participants
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game
settings
An area of a gaming application where the user can
adjust game elements
such as sound levels, controls and even create their own characters.
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push technology
allows information to be delivered
automatically
to recipient, eg pop ups
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role
-play games
a
gaming environment
where the
end user
plays the game in the persona of a character from a game and all interactions are with that persona
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virtual
communities
A group of individuals who communicate in an
online forum
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web
2.0
second generation WWW technologies aimed at supporting user
interaction
and collaberation
online
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web
space
an area of a hosts server made available to an
end user
for the
storage
of their content
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what
does
multimedia
refer to
the combination of images,
sound
,
animation
, video and text to present information to users in a digital application
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what
do application now support streaming of
stored video and
sound
files e.g.
podcasts
live audio and
video
presentation on social
media
video and sound in an
interactive
environment
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what
is interaction with a digital device
the way a user uses
hardware
and
software
to view output and generate input in response to that output to help them complete a task
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the
application software converts the users input into what
commands
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what
does this lead to
feedback
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name
5 interactive features
3D interactive displays
playing videos
hyperlinks
rollover images
thumbnails
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define
feedback
output from a digital application is used as an
input
to another application
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+ and - of posting reviews
+customers can see what other people thought of the product
- word length may be
limited
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tracking
/ wishlists
+customers can check stock levels of product and check if it has been posted to them
-not all
sellers
provide this information
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product
or selling ratings
+allows customers to gain the insight into other customer
thoughts
on the
product
-reviews are
subjective
and not all users operate on the same
standard
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search facility
+allows customers to use
key words
to narrow down search
-customer and
seller
must have the same
key words
to describe the item
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secure
online payment
+purchasers and sellers do not share their bank details
-not all customers have access to electronic
payments
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live
bidding and alert system
+customers can monitor items they are bidding on or be alerted to the fact they have been outbid even when not using the application
-messages relating to bidding can be
intrusive
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push
technology
+used to send customers pop up alerts as
emails
or
notifications
on digital devices
-may become
intrusive
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sharing
of product information
via
other media
+customers can send links to someone else
-n/a
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help
systems
and
dispute resolutions
+customer has security of knowing if the product is
unsatisfactory
that they can
return
it
- n/a
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shopping
carts
+customer can
save
items and purchase them
later
-items reserved in shopping trolley
indefinitely
may not be
available
for others to purchase
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image
display tools
+allows sellers to illustrates products as purchaser can see product
before
purchasing
- images may not show up on
devices
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4
examples of multimedia and interactivity in gaming
high quality graphics
and
sound
to support the gaming experience of the user
customisation of
settings
and
characters
3D interaction methods
now allow end users to perform a range of
tasks
adjustment
of
visual elements
of the game display e.g. camera angles during game play
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4
+ of high interactivity in multimedia and interactivity in gaming
increased
interactivity during game play can help to
increase
enjoyment and motivation to continue playing
immediate feedback in a variety of forms encourages the user to remain alert at all times with the game in response to the feedback given
high quality graphics
can help enhance the gaming experience and encourage the end user to be fully
immersed
in the game
the use of
specialised hardware
devices for gaming interaction can help make the game feel more
realistic
to the end user
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4 - of multimedia and interactivity in gaming
increased use of
high quality multimedia demands
increased storage for games that are not being streamed during game play
where multimedia games are being streamed during game play the end user is reliant on
reliable broadband
to ensure game is not interrupted
complex code is required to support
high speed realistic interactions
with multimedia gaming elements. Large programs are
expensive
specialised devices are often required to support high speed or
realistic interactions
, these can be
expensive
to develop and purchase
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4
+ of multimedia and interactivity in generic application
communication between users can now be supported via messaging tools
content on
interactive multimedia applications
can be updated
quickly
where necessary
interactive media
keeps users engaged and interest helping them retain information
most interactive multimedia applications are designed to be
intuitive
and can be used with
limited
technical knowledge
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4
- of multimedia and interactivity in generic applications
to access multimedia systems access to specialised hardware and software is needed
there is no guarantee that all members of the target audience will choose to access the information your presenting to them
messages presented to users by the
interactive
multimedia applications can be
intrusive
applications which are media-rich can demand increased processing power,
memory
and
storage
requirements
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