MIL 2

Cards (30)

  • Sound
    Mechanical disturbance or vibration traveling through an elastic medium (e.g. air, wood, metal, glass, water)
  • Audio
    • "I hear" in Latin
    • Sound heard on a recording or broadcast
    • Recording using a piece of electronic equipment: can be manipulated
    • Any signal, sound, or waveform that can be heard; as distinguished from ultrasonic sound, radio-frequency signals, or video signals
    • It is audio if you hear it via a medium
  • All audios are sounds but not all sounds are audio
  • Audio Functions

    • To communicate information verbally
    • To signal the occurrence of certain events
    • To lend further descriptions to the event
    • To convey mood, heighten or lend emotion
  • Evolution of Audio

    1. Pre-historic Age: Word-of-mouth communication, Oral tradition
    2. Middle Age: Town criers, "Umalohokan" (Filipino), Social and religious developments through Catholic Church, Shamans
    3. Industrial Age: Invention of telephone, Disc record and gramophone
    4. Electronic Age: Sound Recording, Radio Communication, Wars as reason for technological advancements, Guglielmo Marconi - inventor of radios
    5. Digital Age: Digital audio files, Music streaming sites
  • Implications of Audio

    • From sound to audio
    • From raw sounds to electronic or manmade
    • Many can already access the materials
    • Widens the reach of communication (from any part of the world)
    • Nowadays, you can choose (not limited) what you want to hear / listen
    • Music will always be use for people's development
  • Basic Elements of Sound

    • Rhythm
    • Dynamics
    • Melody
    • Harmony
    • Timbre
  • Principles of Sound Design

    • Mixing
    • Pace
    • Transitions
  • Audio Codes

    Refers to the use of sound elements (e.g. music, dialogue, and sound effects) to convey meaning, emotion, and information
  • Classification of Sound

    • Diegetic
    • Non-diegetic
  • Audio Codes

    • Dialogue
    • Sound Effect
    • Music
    • Speech as Audio Tool
    • Silence
    • Background Music
    • Ambience Sound
    • Noise
  • Audio Conventions

    Refers to the established norms and techniques for using sound elements in various media forms (e.g. films, TV, digital media)
  • Issues in Audio

    • Copyright Infringement
    • Audio Surveillance
    • Audio Manipulation
    • AC-DC (Attack & Collect - Defend & Collect)
    • Persecution of Radio Journalists
  • Current and Future Trends

    • Voice Assistants and Smart Speakers
    • Use of Social Media for Stardom
    • Vocaloid
  • Audio-Visual Information and Media refers to the use of recorded pictures or sound (static or moving) and sound, or the equipment that produces them
  • History of Audio-Visual Media

    1. Begins with only visual (photography)
    2. Development of a simple toy (zoetrope) where a series of pictures are viewed in rapid succession, creating an illusion of movement
  • Journalists are killed while reporting
  • Voice Assistants and Smart Speakers

    • Integration of voice technology with audio content
    • Voice-activated devices
  • Use of Social Media for Stardom

    • Musicians use social media to promote their music and develop a relationship with their fandom or supporters
  • Vocaloid
    • Something AI generated, even the singer
    • Collection of virtual singing voices (computer-generated singing)
    • E.g. Hatsune Miku (2007)
  • Audio-Visual Motion / Video is a combination of sound and sight, as it refers to a wide range or audio and video media used personally, professionally, and commercially
  • Stages of Video Production
    1. Pre-production Stage
    2. Production Stage
    3. Post-production Stage
  • Symbolic Codes

    • Social in nature
    • Setting
    • Mise-en-scene
    • Acting
    • Color
  • Technical Codes

    • Camerawork
    • Editing
    • Lighting
  • Camera Movements

    • Pan
    • Truck
    • Crane
    • Tilt
    • Zoom in and out
    • Dolly
    • Boom / Jib
    • Track
  • Camera Angles

    • Low Angle / Worm's eye view
    • High Angle / Bird's eye view
    • Eye Level
    • Over-the-shoulder
  • Camera Shots

    • Establishing Shot
    • Long Shot
    • Medium Shot
    • Bust Shot
    • Tight Shot / Close Shot
    • Extreme Tight Shot
  • Conventions of Audio-Visual Information and Media

    • Form Conventions
    • Story Conventions
    • Genre Conventions
  • Issues in Audio-Visual Media

    • Media as a form of cultural imperialism
    • Many Filipinos no longer support their own shows
    • Cookie-cutter characters
    • Escapism
    • Curiosity about other people's lives, leading to reality shows
    • Stereotype
    • Copyright
    • Piracy
    • 'Male gaze' in media
  • Current and Future Trends

    • Use of deep fakes
    • Rise of short-form content
    • CGI-heavy media
    • Use and improvement of virtual reality
    • AI-generated personas