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A Level Computer Science AQA
Paper 1
Fundamentals of programming
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Subdecks (16)
Programming paradigms
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
18 cards
Recursive techniques
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
9 cards
The call stack and stack frames
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
8 cards
Exception handling
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
4 cards
Random number generation
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
4 cards
Logical or boolean operators
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
9 cards
Relational/comparison operators
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
9 cards
Arithmetic operators in programming
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
5 cards
Subroutines
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
12 cards
Selection
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
5 cards
Input validation
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
2 cards
Data types
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
12 cards
Iteration
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
10 cards
String handling
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
19 cards
Variables and constants
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
5 cards
Key terms
A Level Computer Science AQA > Paper 1 > Fundamentals of programming
4 cards