Commercialisation + Globalisation

Cards (27)

  • Amateurism
    • Played for the love, with honest and integrity
    • Lower skill
    • Sportsmanship
    • Broken time payments
  • Professionalism
    • Played for financial game
    • Athletes more skilled, driven by the working class
    • Initiated by broken time payments
    • Intro to gamesmanship + deviance
    • Lombardian ethic, win at all costs mentality
  • Commercialisation
    Refers to the influence of commerce, trade on an industry to make a profit
  • Endorsement
    giving approval to a product or service and receiving payment in return.
  • Advertising
    Use sport to promote goods, increase brand exposure
  • Origin of Olympic games
    • Principles are:
    • Fair play + Sportsmanship
    • Amateurism
    • Friendship/unity
    • Education
    • Cituis, Altuis and Fortuis = swifter, higher, stronger
  • Coubertin
    "Most important thing isn't winning but taking part"
  • Shamateurism
    Refers to situations whilst actually operating as professionals
  • Jim Thorpe

    Accused of taking money to play basketball through the scholarship. Stripped of gold medal. This is an example of shamateurism
  • Americanisation
    Influence of American sport on the values of sport in other countries
    America has made sport a marketable commodity
  • Impacts of Americanisation
    • Increase earning potential - more access to sponsors
    • Advertising around grounds + stadiums
    • Franchising of clubs - business rather than team
    • Rules changes - make matches 'viewer' friendly
    • Schedule changes
    • Increase professionalism
    • Increase gamesmanship, cheating and deviance
    • Pressure to win -> positive deviance
    • Increase scholarships
    • Fixtures played around the world - Attract larger audiences
    • Minority sports struggle to attract players
  • Positive impacts of commercialisation on the performer
    • Athlete can earn an income as a full time job and gain maximum exposure to promote their personal brand / development of 'cult' celebrity sport-star
  • Positive effects of commercialisation on sport
    • Raises the profile of the sport due to increased exposure.
    • Increased revenue helps individual sports people and sport organisations to increase participation
    • Increase performances and attract support
    • Provides an increase level of funding to improve resources, coaches or facilities
  • Negative effects of commercialisation
    • Influence on market, doesn't provide a level playing field
    • Breaching financial fair play and financial irregularities
    • Result in deviant behaviour due to high pressure levels
    • Increase arm chair fans
    • Power of the media and sponsors to shape sport e.g. rule change
  • Globalisation
    The identification of worldwide social relations which link distant localities in such way that local happenings are shaped by events occurring many miles away
  • 4 factors that helped speed up globalisation
    1. Development of transport + railway links
    2. British empire - military exposure of sport
    3. Churches + Priests - took part in sport on feast days /gatherings
    4. National and internal governing bodies spread rules + regulations
  • Cashmore - 3 levels
    1. Creation of global sporting competitions
    2. Development of satellite communications
    3. Growth of global market of sports teams/stars/merchandise
  • Level 1 of Cashmore
    Creation of global sporting competitions
    • Olympic games, world cups, involving countries from all over the world
    • Televised around the world
    • NBA been played at UK -> hosted at Wembley Stadium + Tottenham
  • Level 2 of Cashmore
    Development of Satellite communication
    • Allows sport to be broadcasted live around the world
    • Giving teams worldwide acknowledgement and fans/support
    • E.G Olympics
    • Social media = communication is more accessible
  • Level 3 of Cashmore
    Growth of global market of sports teams/stars/merchandise
    • Evolution of sports brands e.g. Nike
    • Replica shirt markets
  • 'Network Society'
    • The emergence of digital communication technologies has transformed the way information is produced, distributed and consumed
    • Info flows freely + rapidly, increase access to knowledge and resources. However, info overload and the spread of misinformation can occur
    • Lead to rude in digital platforms, online markets , and new forms of economic change e.g. E-commerce
  • Globalisation
    • Increase interconnectedness + interdependence of economies, culture + societies. Expansion of sport franchises into new markets
  • Mass Media
    • Amplifies the visibility of sporting events and athletes, transcending geographical boundaries + reaching audience world wide
  • Consumer Culture
    • Societal emphasis on consumption and the role of consumer goods + brands in shaping individual identity and social status
  • Rise of Sport Celebrity
    • They leverage their visibility + popularity to become influential figures in consumer culture, endorsing products, brands + lifestyle choices
  • Beckham Brand
    • Through strategic branding + endorsements, he made himself a global icon and brand ambassador for numerous products + luxury brands
    • Fame could take over football focus but Beckham didn't let this happen
  • Bosman Ruling
    • Can transfer from countries for free
    • Gives better opportunities for foreign athletes to sign and play in other countries