Uses 'game trees', which depict the sequence of strategies, the decisions for each 'part' of the game, and the game in total in total. All pay-offs are known at all points in the game.
Game is played forever, and players receive a payment in each round
Each player has opportunity to influence his opponent’s behaviour
If player A does not cooperate this game, player B refuses to cooperate next game: tit-for-tat
Provided both players care enought about future payoffs, the threat of non-cooperation in the future may be sufficient to convince each player to play the Pareto efficient strategy
If the present value of the one-time gain from cheating is less than the present value of what is lost by cheating, both players will abide by the agreement
Represents a game in the form of a tree diagram showing the players, available sequences of moves, and their associated pay-offs
The first player to move cannot base their decisions on how the second player might react, but the second player can base their decision on what decisions are made by the first player
All payoffs are known to each player at the start of the game
Backward induction ensures that optimal decision making is embedded in the analysis