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Gambling
Learning
Maintenance
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Created by
Beth Peers
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Cards (4)
Positive reinforcement -> continued
gambling
, winning, and
near
misses
are
rewarding.
Negative reinforcement ->
escape
from
reality
,
temporary relief.
Partial reinforcement -> fruit machines only pay on
some
bets, so behaviour
persists
longer than
continuous reinforcement.
Variable reinforcement -> fruit machine pays every 10th spin on average, e.g. on the 4th, 7th, 14th, etc.
Gambling
persists
after
rewards
stop.
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