Chapter 7

Cards (26)

  • Continuous schedule of Reinforcement: every time one does the task, they get the reward
  • Intermitted schedule of Reinforcement: sometimes one does the task, they get a treat
  • Fixed Ratio Schedule: reinforcement is contingent on the number of responses. (for every three times, you get a reward)
  • Rich schedule has a low response requirement
  • Lean Schedule has a high response requirement
  • Stretching the Ratio: slowly making more requirements for there to be a reward
  • Ratio strain: breakdown in behavior due to changing the requirements too fast or too slow
  • Variable ratio: Unknown (or random) reward pattern causes gambling
  • Fixed interval schedule: Set time from first response to be given a reward
  • variable Interval: unknown or random time from the first response to the reward
  • Differential Reinforcement of high rates (DRH) : reinforcement is provided for responding at a high rate
  • Differential reinforcement of low rate (DRL) : reinforcement is provided for responding at a slow rate
  • Differential reinforcement of paced responding (DRP) : a steady rate of response is reinforced
  • Fixed duration: behavior must be preformed continuously for a fixed amount of time.
  • Variable duration: behavior must be preformed for a unknown amount of time
  • Fixed time schedule: reinforcer is delivered after a fixed predictable period of time
  • Variable time schedule: reinforcer is delivered after a unknown period of time, regardless of behavior
  • Goal gradient effect: increase in strength or efficiency as the goal draws near
  • Chained schedules: two or more simple schedules each has to be completed to receive the rewards
  • Backward chaining: establishing the final link first for training purposes
  • Drive Reduction theory: event that becomes reinforced due to the reduction of a physiological drive
  • Incentive motivation: derived from the property of reinforcer vs internal drive state
  • Premack Principle: high frequency behavior can be used to reinforce low probability behaviour
  • Response deprivation Hypothesis: behavior can be a reinforcer when access to the behaviour is restricted
  • Behavioral Bliss point approach: organisms with free access to different activities will change behaviour in order to maximize reinforcement
  • Duration schedule: The action must be continuously performed over a fixed period of time