energy continuum

Cards (9)

  • what is an energy continuum used for ?
    • an energy continuum is used to consider the contribution that different energy systems make to production of energy, dependent on intensity and duration
    • you can identify predominant energy system based on time of activity
    • however there's times when performer switch between systems during an activity depending on intensity & duration
  • which system used for different times and intensity
    1 ) less than 10 sec and very high intensity = ATP-PC
    2 ) 8 - 90 seconds , high - very high = ATP-PC & glycolytic
    3) 90 sec - 3 min, high intensity = glycolytic and aerobic
    4) over 3 min, low intensity = aerobic
  • describe systems used by marathon runner
    • predominantly AEROBIC as race last 2hrs plus
    • majority of race involves running with pack at constant pace
    • HOWEVER when pace increases ( sprint finish ) the anaerobic system will be mainly used
  • describe systems of a 100m sprinter
    predominantly ATP-PC system used due to short duration but relies on anaerobic glycolytic system towards end of race as it lasts over 10 seconds and PC stores deplete
  • systems used in team games
    • predominantly aerobic due to extended length of game e.g 90min involving periods of low intensity jogging
    • HOWEVER, games are intermittent and more energy demanding than continuous activities
    • may involve high intensity extended sprints down the wing in football over 10 secs ( glycolytic system ) & short sprints whilst receiving centre pass in netball ( ATP-PC )
  • comparison between football v basketball systems used
    • SIMILARITIES:
    • both mainly aerobic ( 90 min v 40 min )
    • times when ATP-PC used ( explosive sprints, jumps)
    • times when glycolytic used ( sprints down the wing, fast breaks over 10 sec )
    • DIFFERENCES:
    • basketball played at higher intensity than football so has more anaerobic elements than football
    • basketballers will build up lactate at a faster rate
    • basketball has smaller playing area and all players have to cover full court
    • however they have time outs in bball to aid recovery
  • comparison between systems used by GK v Football midfielder
    • SIMILARITIES:
    • both positions predominantly use aerobic due to length of game
    • DIFFERENCES:
    • midfielder more energy demanding than GK as player must switch between different energy systems
    • midfielders more likely to use anaerobic glycolytic system more than GK as they must execute extended sprints
    • a GK may use ATP-PC system more than anaerobic glycolytic as they must react quickly and use explosive muscle contractions to dive jump save etc
  • SLOW twitch TYPE 1 more suited to producing ATP aerobically as:
    • high number of mitochondria
    • high levels of myoglobin
    • high capillary density
    • high aerobic capacity
    • high fatigability
    • production is slow but fibres don't fatigue easily
  • FAST twitch TYPE 2X more suited to producing ATP anaerobically as:
    • high ATPase activity
    • high PC + glycogen stores
    • high force productions
    • fast contraction speed
    • production is very fast but fibres fatigue very quickly