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Distance, displacement, speed and velocity
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Distance
Just how
far
an object has moved. It's a
scalar
quantity so it doesn't involve direction.
Displacement
A vector quantity that measures the
distance
and direction in a straight line from an object's starting point to its
finishing
point.
Speed
How fast you're going, a
scalar
quantity with no regard to
direction.
Velocity
Speed
in a given direction, a
vector
quantity.
You can have objects travelling at a constant speed with a changing
velocity
when the object is changing direction whilst staying at the same
speed.
Calculating distance, speed and time
distance
travelled (m) = (average) speed (
m/s
) x time (s)
Vectors
Have magnitude (
size
) and
direction
Vector quantities
force
velocity
displacement
weight
acceleration
momentum
Scalar quantities
speed
distance
mass
energy
temperature
time
Typical speeds for different transport methods
Walking
-
14
m/s (5 km/h)
Running
-
3
m/s (11 km/h)
Cycling -
5.5
m/s (
20
km/h)
Cars
in a built-up area -
13
m/s (47 km/h)
Aeroplanes
-
250
m/s (900 km/h)
Cars
on a
motorway
- 31 m/s (112 km/h)
Trains
- up to
55
m/s (200 km/h)
Wind speed
-
5-20
m/s
Speed of sound in air -
340
m/s
Lorries
-
15
m/s (54 km/h)
Objects rarely travel at a constant speed. E.g. when you walk, run or travel in a
car
, your
speed
is always changing.
Acceleration
Speeding up (or
slowing down
) at a
constant
rate
Acceleration
is not the same as velocity or
speed
Acceleration
The change in
velocity
in a certain amount of
time
Finding average acceleration
1. a = (
v-u
)/t
2. Where u is initial velocity, v is
final
velocity, t is
time
Deceleration
Negative
acceleration (when something slows down)
You need to be able to estimate
accelerations
Uniform acceleration
Constant
acceleration
Acceleration due to gravity
Uniform, roughly
10
m/s² near Earth's surface, same as
gravitational field strength
Equation for uniform acceleration
1.
v²
= u² +
2ax
2. Where v is
final
velocity, u is initial velocity, a is
acceleration
, x is distance
Distance-time graph
Gradient (slope) gives speed, flat sections are constant speed, steps are
changing
speed, curves are changing
acceleration
Finding speed from distance-time graph
1. For
straight
line, speed =
gradient
2. For curved line, draw
tangent
and find
gradient
of tangent
Velocity-time graph
Gradient is
acceleration
, flat sections are constant speed, uphill is
acceleration
, downhill is deceleration, curves are changing acceleration
Area under
velocity-time
graph
Equals distance
travelled
Newton's First Law
An object at rest stays at rest, and an object in
motion
stays in
motion
, unless acted on by an unbalanced force
Newton's Second Law
Acceleration
is
proportional
to the resultant force and inversely proportional to the mass
Calculating
resultant
force
1. F = m x a
2. Where F is
resultant force
, m is mass, a is
acceleration
Mass
Amount of
'stuff'
in an object, measured in
kilograms
Weight
Force acting on an object due to
gravity
, measured in
newtons
Calculating
weight
1. W = m x g
2. Where W is
weight
, m is mass, g is
gravitational field strength
Centripetal force
Force that keeps an object moving in a
circle
Velocity is constantly changing in
circular motion
, so there must be a
resultant force
Large
decelerations
can be
dangerous
due to the large forces involved
Safety features like
seatbelts
and crumple zones reduce the force in a
collision
Brakes
can
overheat
and cause skidding with very large decelerations
Inertia means the
trolley's mass
and the accelerating force affect its
acceleration
The main cause of the trolley
accelerating
as it travels down the ramp will be the force due to
gravity
caused by the hanging mass
Acceleration
Depends on the
mass
of the trolley and the
size
of the accelerating force
Investigating the effect of the trolley's mass
1. Add
masses
one at a time to the
trolley
2. Keep the mass on the hook
constant
(so the
accelerating
force is constant)
3. Repeat steps
2-5
of the experiment each time
Investigating the effect of the accelerating force
1. Start with all the
masses
loaded onto the trolley
2.
Transfer
the masses to the hook one at a time
3. Repeat steps 2-5 each time you move a
mass
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