Sp2

Cards (44)

  • Scalar quantity

    A quantity that only has a magnitude, not direction dependent
  • Vector quantity
    A quantity that has both a magnitude and an associated direction
  • How vector quantities are represented

    • Using vector arrows
    • The length of the arrow represents the magnitude
    • The arrow points in the associated direction
  • Vector quantities
    • Velocity
    • Displacement
    • Force
  • Velocity
    The speed of an object in a specific direction
  • Gradient of distance-time graph
    Represents the speed
  • Gradient of displacement-time graph
    Represents the velocity
  • Calculating speed at a given time from a distance-time graph for an accelerating object
    1. Draw a tangent to the curve at the required time
    2. Calculate the gradient of the tangent
  • Calculating distance from a velocity-time graph
    It is equal to the area under the graph
  • Gradient of velocity-time graph
    Represents the acceleration
  • Typical value for speed of sound
  • Typical value for human walking speed
  • Typical value for human running speed
  • Typical value for human cycling speed
  • Approximate value for acceleration of an object in free fall under gravity near the Earth's surface
  • Resultant force
    The single force that is equivalent to all the other forces acting on a given object
  • Newton's first law for a stationary object

    If the resultant force on a stationary object is zero, the object will remain at rest
  • Newton's first law for a moving object
    If the resultant force on a moving object is zero, the object will remain at constant velocity (same speed in same direction)
  • Newton's Second Law
    • Resultant force = Mass x Acceleration
    • F = ma
  • Newton's Second Law (in words)
    An object's acceleration is directly proportional to the resultant force acting on it and inversely proportional to its mass
  • Weight
    The force that acts on an object due to gravity and the object's mass
  • Quantities weight depends on
    • The object's mass
    • The gravitational field strength at the given position in the field
  • Unit for weight
    Newton (N)
  • Equipment to measure an object's weight
    A calibrated spring-balance or newton-meter
  • Constant speed
    When an object is travelling at a constant speed but not a constant velocity
  • When an object is travelling at a constant speed but not a constant velocity
  • Circular motion
    • Speed is a scalar quantity
    • Velocity is a vector quantity which means it can only be constant if the direction is constant
    • In circular motion, the direction is continuously changing
    • Velocity is constantly changing
  • Centripetal force
    The resultant force that acts on an object moving in a circle, and it acts towards the centre of the circle
  • Inertial mass
    • A measure of how difficult it is to change a given object's velocity
    • The ratio of force over acceleration
  • Newton's Third Law

    Whenever two objects interact, the forces that they exert on each other are always equal and opposite
  • Momentum
    Mass x Velocity
  • The unit used for momentum is kgm/s (kilogram metres per seconds)
  • In a closed system, the total momentum before and after a collision are equal
  • Equation linking change in momentum, force and time
    • Force x Time = Change in Momentum
    • F Δt = mΔv
  • Measuring human reaction times
    1. Using the ruler drop test
    2. Person A and B hold each end of a ruler with the 0 cm mark at the bottom
    3. Person A drops the ruler without telling person B
    4. Person B catches it
    5. The distance travelled corresponds to their reaction time
  • Importance of 0cm mark at the bottom
    So you can obtain the distance directly without having to calculate it; otherwise, a zero error would need to be accounted for
  • Stopping distance
    The sum of thinking distance and braking distance
  • If the vehicle's speed is increased
    The stopping distance is increased
  • Typical range of values for human reaction time is 0.2 seconds - 0.9 seconds
  • Factors which can affect a driver's reaction time
    • Tiredness
    • Drugs
    • Alcohol